Painted Concrete — Concrete Paint Green Floor Concrete Paint — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Painted Concrete — Concrete Paint Green Floor Concrete Paint — PBR seamless 3D texture

IDpainted-concrete-weathered-worn-dirty-damaged-chipped-cracked
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This painted concrete texture represents a meticulously crafted seamless 3D material designed for high-fidelity digital environments. The base substrate mimics mineral-rich concrete composed primarily of cementitious binders and fine aggregates enhanced with a durable green paint layer. Over time natural weathering processes introduce subtle wear patterns such as chipping cracking and staining which are faithfully captured in the surface finish. The paint exhibits a slightly rough matte appearance with moderate porosity reflecting how outdoor or indoor plaster concrete surfaces age under environmental exposure. Fine particulate deposits and dirt accumulate in crevices and cracks adding to the realism. This texture’s surface finish balances a painted flat ground look with authentic imperfections like scratches and damage creating a visually convincing floor material suitable for a variety of scenes.

All material properties are accurately represented through physically based rendering (PBR) channels to ensure consistent shading across modern pipelines. The BaseColor/Albedo map delivers the vivid green paint pigment combined with underlying concrete hues and stained areas. The Normal map encodes fine surface details such as scratches chips and cracks enhancing depth perception without geometry changes. Roughness variations define how matte or glossy each section appears with painted areas showing moderate roughness and worn or dirty spots slightly higher values to simulate diffuse reflection. The Ambient Occlusion map adds subtle shadowing in crevices and cracks increasing visual depth. Height/Displacement maps provide micro-relief information to enhance parallax effects particularly valuable for close-up shots. Metallic maps are negligible here as the material is non-metallic ensuring physically accurate render responses. This texture is delivered in 4K resolution with an optional 8K upgrade for high-end rendering needs provided in PNG and EXR formats for optimal flexibility.

Optimized for seamless tiling this painted concrete texture integrates smoothly into Blender Unreal Engine and Unity workflows supporting the metal/roughness PBR workflow with built-in calibrations for consistent real-time and offline rendering. The balanced detail-to-performance ratio makes it suitable for large-scale floors or indoor ground surfaces where subtle weathering and paint aging must be convincingly portrayed. For practical use adjusting the UV scale to maintain realistic paint grain and roughness variation is recommended especially in close-up scenes. Additionally fine-tuning the roughness channel can help simulate varying degrees of surface wear or dirt accumulation without manual texture modification enhancing material versatility across diverse projects. This physically based tileable painted concrete texture offers reliable high-quality results for digital artists seeking authentic weathered green concrete surfaces in contemporary 3D environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.