Precast Concrete Wall — Wall Worn Concrete Precast Dirty Patterned — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Precast Concrete Wall — Wall Worn Concrete Precast Dirty Patterned — PBR seamless 3D texture

IDprecast-concrete-wall-wall-worn-concrete-stamped-concrete-exterior-outdoor
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This precast concrete wall texture authentically represents the complex composition and aged appearance of man-made plaster concrete designed specifically for exterior and outdoor environments. The base substrate features a mineral-rich concrete composite skillfully combining cementitious binders with finely graded aggregates and subtle reinforcing fibers to enhance both structural integrity and surface variation. Its natural porosity and weathering effects—including staining abrasion and slight pattern disruption—are meticulously captured to reflect years of outdoor exposure. The surface finish emulates a worn and stamped concrete look characterized by roughness and subtle imperfections while a muted earthy color palette arises from oxide pigments and natural mineral variations creating an organic interplay of light and shadow across the wall’s surface.

This seamless 3D texture is fully physically based (PBR) and tileable optimized to deliver consistent high-fidelity results across digital content creation tools such as Blender Unreal Engine and Unity. The texture set includes a high-resolution Albedo (BaseColor) map that defines the dusty gray tones and subtle color shifts of the concrete Normal maps that simulate fine surface bumps and weatherbeaten indentations typical of stamped precast concrete and Roughness maps that provide a matte uneven finish reflecting outdoor wear. Additionally the Ambient Occlusion channel enhances depth by darkening crevices and recesses while the Height map enables realistic displacement or parallax effects emphasizing surface irregularities without manual adjustment. The Metallic map is generally set to zero as concrete is non-metallic. Available in 4K resolution with an optional 8K upgrade these maps support PNG and EXR formats ensuring flexibility and precision for both real-time and offline rendering pipelines.

Engineered for ease of use without the need for further modification this precast concrete wall material balances visual complexity with computational efficiency making it ideal for architectural visualization game engines and any project requiring realistic weathered outdoor concrete surfaces. For optimal realism it is recommended to adjust the UV scale to match the real-world dimensions of precast concrete panels which helps maintain accurate pattern repetition and surface detail. Additionally fine-tuning the roughness values allows for customization of the degree of weathering or dirt accumulation enhancing the texture’s natural appearance in various lighting conditions and environmental settings.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.