Smooth Concrete Floor — Cracked Dirty Floor Dirty Floor Scuffed — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Smooth Concrete Floor — Cracked Dirty Floor Dirty Floor Scuffed — PBR seamless 3D texture

IDsmooth-concrete-floor-worn-scratched-cracked-dirty-floor-scuffed
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This smooth concrete floor texture represents a physically based rendering (PBR) material designed to replicate the complex characteristics of indoor concrete surfaces that have seen wear and tear over time. The base substrate is mineral-rich cementitious material composed primarily of cement binder combined with fine aggregates such as sand and gravel producing a dense yet slightly porous surface. This concrete exhibits natural weathering effects including subtle cracks scuffs and dirt accumulation which result from prolonged exposure to mechanical abrasion and environmental factors indoors. The surface finish is matte and slightly roughened typical of a well-worn but sealed concrete floor with muted gray color tones accented by variations in pigment distribution and oxide layers that simulate natural discoloration and grime buildup.

In the PBR workflow these material qualities are carefully captured across multiple texture channels to ensure realism and versatility. The Albedo (BaseColor) map conveys the base gray hues interspersed with dirt and discoloration while the Normal map encodes fine surface imperfections such as scratches scuffs and cracks enhancing depth without geometry changes. Roughness is balanced to reflect the semi-matte finish of worn concrete highlighting subtle reflectivity differences between cleaner and dirtier areas. The Metallic channel remains negligible as concrete is non-metallic while Ambient Occlusion emphasizes crevices and cracks to boost realism in shadowed regions. The Height map provides displacement detail suitable for parallax effects giving a tangible sense of surface unevenness and wear. This texture set is provided in 4K resolution with an optional 8K version for high-end projects requiring extreme detail fidelity.

Optimized for seamless tiling this smooth concrete floor texture integrates effortlessly into modern 3D pipelines and is fully compatible with Blender Unreal Engine and Unity supporting real-time and offline renderers. The material leverages the metal/roughness PBR workflow with calibrations that guarantee consistent shading and reliable results without manual tweaking across different digital content creation tools and game engines. For best visual outcomes adjusting the UV scale to avoid overly repetitive patterns and fine-tuning roughness levels can help adapt the texture to various indoor environments from industrial lofts to commercial spaces where a worn scuffed and grungy concrete floor appearance is desired.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.