Tadao Ando Vertical Concrete Plate Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Tadao Ando Vertical Concrete Plate Texture | Free PBR

IDtadao-ando-vertical-concrete-plate-texture-free-pbr
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Tadao Ando Vertical Concrete Plate texture is a meticulously crafted high-quality seamless PBR material, designed to replicate the iconic minimalist concrete surfaces often found in Ando’s architectural works. The base substrate reflects a dense mineral composite, primarily composed of fine cementitious binders combined with carefully graded aggregates. These aggregates create a subtle grain orientation that runs vertically, emulating the formwork impressions and linear patterns characteristic of vertical concrete plates. The material’s porosity is minimal, resulting in a smooth but tactile surface finish that balances slight roughness with a refined matte appearance. The coloration is achieved through natural gray cement pigments, enhanced by oxide layers that add depth and subtle variations in tone, giving the surface a realistic weathered yet controlled look.

In PBR channels, this texture excels by accurately representing the material’s physical properties. The BaseColor or Albedo map captures the nuanced gray spectrum with fine tonal shifts, while the Normal map emphasizes the vertical grain and surface irregularities, enhancing the tactile quality. The Roughness map reflects the non-glossy, slightly abrasive texture typical of untreated concrete, ensuring realistic light diffusion. The Metallic channel remains near zero, as concrete is non-metallic, while the Ambient Occlusion map adds depth to crevices and formwork lines. Height or Displacement maps highlight the subtle relief and layering of the concrete plates, perfect for enhancing realism in 3D applications.

Rendered at an impressive 8K resolution, this texture is optimized for seamless tiling and ready for use in Blender, Unreal Engine, and Unity, supporting advanced shading and lighting workflows. For practical use, adjusting the UV scale to match the architectural context is recommended—scaling down for detailed close-ups or scaling up for expansive wall surfaces. Additionally, fine-tuning the Roughness map can help simulate different weathering states, from freshly poured concrete to aged, slightly eroded surfaces, providing versatile options for diverse visualization projects. This texture offers a reliable and authentic representation of Tadao Ando’s vertical concrete aesthetics, suitable for architectural visualization, game environments, and digital art.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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