Plaster Smooth Flat — White Plaster Smooth Flat Even — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Plaster Smooth Flat — White Plaster Smooth Flat Even — PBR seamless 3D texture

IDwhite-plaster-02-smooth-flat-even-plaster-concrete-wall-man-made
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The White Plaster 02 texture is a meticulously crafted physically based 3D texture designed to authentically replicate a smooth flat and even plaster concrete surface. At its core this man-made plaster material consists of a mineral-based substrate primarily composed of fine mineral fillers and binders carefully balanced with finely ground aggregates to create a dense low-porosity finish. This composition not only ensures durability and resistance to weathering but also maintains a consistently clean matte white surface ideal for both indoor walls and outdoor facades. The subtle mineral tones and uniform flatness provide a polished yet natural plaster concrete appearance making it well suited for architectural visualizations and digital environments requiring a refined smooth plaster finish on walls floors or structural elements. All material properties are accurately conveyed through a comprehensive suite of PBR maps including albedo normal roughness ambient occlusion and height channels. The albedo map captures the characteristic white pigment blended with subtle mineral nuances reflecting the authentic color variations of the plaster surface. The normal map adds fine micro-relief detail representing the texture created by the embedded fine aggregates within the flat plaster layers. The roughness map is finely tuned to maintain a smooth matte finish without any glossy reflections enhancing the clean and even look. Ambient occlusion enhances depth perception by simulating soft shadowing in minor surface crevices while the height map offers realistic displacement effects lending dimensionality to the texture in rendering engines. Consistent with plaster concrete’s non-metallic nature the metallic channel is absent ensuring physical accuracy and realism across all uses. Rendered at resolutions up to 8K and provided in both PNG and EXR formats this seamless and tileable white plaster 3D texture is fully optimized for use in Blender Unreal Engine and Unity supporting high-fidelity workflows and extensive coverage without visible seams. To achieve the best results adjusting the UV scale allows customization of texture repetition enabling the smooth flat plaster concrete surface to fit project-specific dimensions perfectly. Additionally fine-tuning the roughness map can help tailor the finish from softly matte to subtly polished depending on the desired aesthetic. This physically based seamless plaster concrete texture offers a reliable and visually appealing solution for digital artists and developers seeking a clean even and realistic plaster surface suitable for both indoor and outdoor digital scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.