Alpha Brushes Archviz Cloth Fabric Seam Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Alpha Brushes Archviz Cloth Fabric Seam Substance — Seamless PBR Texture

IDalpha-brushes-archviz-cloth-fabric-seam-substance
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Alpha Brushes Archviz Cloth Fabric Seam Substance is a meticulously crafted seamless PBR texture specifically designed to enhance physically based rendering workflows in architectural visualization game engines and real-time applications. The base substrate of this texture mimics an organic textile foundation composed of fine interwoven natural fibers that convey a rich and authentic fabric composition. These fibers are carefully oriented along the seam to replicate the subtle directional weave and fiber bundles found in high-quality designer cloth. The surface exhibits gentle porosity and a soft yet durable finish achieved through the detailed simulation of organic fiber clusters and their interaction with light. Natural colorants are embedded within the fiber structure using balanced pigments that ensure consistent realistic color response across all channels providing a tactile and visually convincing fabric appearance vital for realistic cloth and textile assets.

The substance set includes all essential PBR channels required for industry-standard pipelines. The BaseColor (Albedo) map captures the nuanced hues and subtle dyed threads of the fabric while the Normal map adds depth by intricately conveying the fine weave texture and pronounced seam relief. Roughness maps define the surface reflectivity variations simulating the interplay between polished and matte textile fibers contributing to the cloth's subtle sheen or soft brushed finish. The Metallic channel is accurately set to non-metallic values consistent with the organic nature of fabric materials. Ambient Occlusion enhances the visual depth around folds and creases near seams while Height or Displacement maps provide detailed elevation data to emphasize the seam’s prominence and fiber texture supporting advanced parallax effects or tessellation. Delivered at up to 8K resolution this texture ensures crisp and detailed results even on large-scale tiled surfaces making it ideal for integration into Blender Unreal Engine and Unity projects that demand high realism and performance.

For best results it is recommended to verify your project’s color space and gamma settings to align with this texture ensuring accurate and consistent color fidelity throughout your workflow. When applying this cloth fabric texture consider adjusting the UV scale to preserve the natural grain size of the textile and fine-tune the roughness values to match your desired fabric finish—whether aiming for a softer brushed cotton look or a slightly polished designer textile. This approach will maximize the realism of the subtle interplay of light across the fabric’s surface and seam detail enhancing both offline render quality and real-time visualization scenarios with natural depth and tactile authenticity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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