Animal Archviz Cloth Clothes Fabric Leather Organic — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Animal Archviz Cloth Clothes Fabric Leather Organic — Seamless PBR Texture

IDanimal-archviz-cloth-clothes-fabric-leather-organic
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture captures an organic and meticulously crafted blend of animal-inspired materials combining natural leather with woven cloth fabrics to deliver a highly realistic surface for architectural visualization and digital design projects. The base substrate integrates fibrous textile elements with a subtle grain orientation that echoes the interlaced pattern of woven fibers alongside the porous slightly worn surface characteristic of treated leather. This composite material is bound by organic adhesives and enriched with carefully selected pigments and colorants resulting in a consistent yet richly varied palette that reacts naturally under diverse lighting conditions. The surface finish is softly brushed imparting a semi-matte appearance that reflects gentle wear and age enhancing the authenticity of the fabric and leather blend.

In terms of PBR channel representation the BaseColor (or Albedo) map faithfully reproduces the natural hues and nuanced color shifts inherent to this animal-derived textile and leather combination avoiding baked lighting to preserve true-to-life coloration. The Normal map introduces fine fiber details and subtle surface irregularities that mimic the tactile qualities of organic cloth and leather emphasizing texture depth and complexity. Roughness maps define the semi-matte finish with slight gloss variations that simulate areas of wear and softness while the Metallic channel remains near zero reflecting the material’s purely organic non-metallic nature. Ambient Occlusion enhances crevices and overlaps between fibers adding depth and realism and the Height/Displacement map provides delicate relief to accentuate micro-geometry and parallax effects especially important for close-up visualization of textile and leather surfaces.

Rendered at resolutions up to 8K this texture ensures exceptional detail and clarity making it ideal for high-fidelity applications in popular engines such as Blender Unreal Engine and Unity. Its seamless design guarantees perfect tiling with no visible repetitions suitable for extensive architectural elements or clothing models in both real-time and offline rendering workflows. For optimal results adjusting the UV scale helps maintain the proportional detail of fibers and grain orientation while fine-tuning the roughness values allows designers to customize surface glossiness to better match specific fabric or leather finishes. Employing height or parallax mapping further enhances the perception of depth a critical factor for realistic representation of organic textile and leather materials in any digital environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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