Animal Archviz Fabric Leather Organic Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Animal Archviz Fabric Leather Organic Substance Designer — Seamless PBR Texture

IDanimal-archviz-fabric-leather-organic-substance-designer-x2
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture expertly captures the intricate and organic characteristics of animal-inspired fabric and leather materials meticulously crafted using Substance Designer to ensure exceptional authenticity and high fidelity. The base substrate emulates a natural composite of fine fibers and collagen structures intricately woven and bonded with polymer binders to create a tactile surface that balances subtle porosity with a refined leather grain. Rich pigments and dyes infuse the material with consistent vibrant coloration that holds true across extensive tiling while the finish artfully combines a semi-matte leather appearance with delicate imperfections and natural wear patterns perfectly reflecting the nuanced texture of genuine animal hides.

Designed specifically for physically based rendering workflows common in archviz and high-detail visualization projects this texture set includes all essential PBR channels to maintain visual accuracy and realism. The BaseColor or Albedo map reveals the true colors and detailed weave patterns of the fabric and leather composite while the Normal map simulates the fine grain orientation and subtle fiber relief that give the surface depth and complexity. Roughness defines the soft semi-polished glossiness characteristic of organic leather carefully avoiding metallic shine as the Metallic channel remains at zero to emphasize the non-metallic nature of the materials. Ambient Occlusion enhances the visual depth of crevices formed by the weave and natural folds and Height or Displacement maps provide subtle elevation changes that create realistic parallax effects when viewed up close enhancing immersion within real-time engines such as Unreal Engine and Unity as well as offline renderers like Blender Cycles.

Rendered in resolutions up to 8K this seamless texture supports detailed visualization efforts and large-scale archviz applications without visible seams or distortion. To optimize realism adjusting the UV scale is recommended to preserve the natural flow and proportion of the weave pattern across different model sizes ensuring that the organic fabric and leather surfaces maintain their authentic appearance. Additionally fine-tuning the roughness values can simulate varying degrees of surface wear or polish allowing for versatile adaptation to diverse scene compositions. This texture serves as a reliable and flexible base material that masterfully captures the essence of animal-inspired fabric and leather with remarkable precision depth and natural beauty ideal for professional archviz and other visualization workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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