Archviz Bathroom Bedroom Cloth Fabric Floor Livingroom — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Bathroom Bedroom Cloth Fabric Floor Livingroom — Seamless PBR Texture

IDarchviz-bathroom-bedroom-cloth-fabric-floor-livingroom
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture is meticulously crafted to replicate the intricate details and subtle variations characteristic of high-quality cloth and fabric materials commonly found in archviz projects for bathrooms bedrooms living rooms and floor rugs. The base substrate consists of finely woven organic fibers skillfully interlaced to provide both durability and softness enhanced by natural binders that maintain the fabric’s structural integrity without compromising its natural porosity. This porosity allows for realistic light diffusion essential for achieving authentic visualization in designer environments. The surface finish reflects a gently brushed fabric exhibiting slight wear and fiber orientation that interact with light in nuanced ways adding depth and realism to rendered scenes.

The colorants applied to this texture include carefully chosen pigments and dyes that create a consistent yet dynamic color response across the fabric’s surface simulating the natural hues and tones found in everyday cloth fabrics used in living spaces and floor rugs. The PBR workflow channels clearly express these material qualities: the BaseColor (Albedo) map captures true-to-life fabric coloration without unwanted shading or highlights; the Normal map reveals the detailed weave patterns and fiber grain orientation enhancing the perceived surface complexity and depth. The Roughness map regulates subtle variations in surface reflectivity typical of soft cloth surfaces preventing overly glossy effects and preserving natural light scattering. The Metallic channel remains neutral reflecting the inherently non-metallic nature of textile materials while the Ambient Occlusion map adds depth perception to folds and creases. Additionally the Height/Displacement map introduces realistic micro-relief perfect for close-up views and parallax effects enriching the tactile impression of the fabric.

All texture maps are delivered at up to 8K resolution ensuring exceptional sharpness and fidelity even on large-scale surfaces making this material highly versatile for use in Blender Unreal Engine Unity and other real-time or offline rendering platforms. This seamless fabric texture is optimized for tiling allowing for smooth repetition across extensive surfaces without visible seams ideal for architectural visualization and designer projects in bathrooms bedrooms living rooms and floor applications such as rugs. For optimal results it is recommended to carefully adjust the UV scale to correspond to the intended fabric size and to fine-tune the roughness values according to the lighting environment and desired material wear. Utilizing the Height map in conjunction with subtle parallax mapping can significantly enhance the realism of fabric folds and surface texture ensuring a natural and immersive visual experience that meets the highest standards of archviz quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.