Archviz Carpet Cloth Fabric Rug Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Carpet Cloth Fabric Rug Substance Designer — Seamless PBR Texture

IDarchviz-carpet-cloth-fabric-rug-substance-designer
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality archviz carpet cloth fabric rug substance texture is expertly designed to meet the rigorous demands of physically based rendering workflows making it an indispensable asset for architectural visualization game engines and both real-time and offline renderers. The material simulates a finely woven textile blend where natural fibers such as wool and cotton are intricately intertwined with synthetic polymer binders. This combination creates a durable balanced fabric with a dense organic fiber base substrate reinforced by subtle polymer adhesives. The resulting surface is soft and tactile reminiscent of a handwoven rug with carefully oriented fiber grains that introduce natural depth and texture variation. Its coloration derives from layered natural dyes and pigment applications producing a muted yet richly nuanced palette that maintains color consistency and authenticity under diverse lighting conditions without oversaturation or unwanted color shifts.

In terms of PBR channel representation the BaseColor map captures the intricate textile hues and gentle dye gradients reflecting the authentic appearance of blended fibers. The Normal map emphasizes the detailed weave relief and subtle fiber patterns providing a lifelike tactile quality essential for immersive archviz projects. The Roughness channel delicately balances the fabric’s characteristic matte softness with faint specular highlights from the polymer binders preventing an overly flat finish and enhancing the interaction of light for added realism. True to its organic composition the Metallic map remains non-metallic while the Ambient Occlusion map accentuates natural shadowing within fiber intersections and weave cavities delivering enhanced depth and contrast. Height and Displacement maps further enrich the perception of depth by highlighting raised threads and weave textures boosting parallax effects and realism during close-up inspection. All texture maps are available in up to 8K resolution to ensure exceptional clarity and detail fully optimized for advanced rendering engines such as Blender Unreal Engine and Unity.

To maximize the visual fidelity of this seamless PBR carpet cloth fabric rug texture it is advisable to carefully adjust the UV scale during application to preserve the natural fiber density and prevent visible tiling artifacts especially in expansive architectural scenes. Additionally fine-tuning the roughness values allows for simulation of different fabric conditions from pristine new carpets to subtly weathered rugs providing versatile options for various archviz scenarios. This meticulously crafted substance designer texture offers consistent quality and authentic realism making it a reliable choice for artists and designers seeking to elevate the detail and authenticity of interior environments furniture renders and detailed architectural visualizations with authentic textile materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.