Archviz Cloth Clothes Drapes Fabric Furniture Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Drapes Fabric Furniture Substance — Seamless PBR Texture

IDarchviz-cloth-clothes-drapes-fabric-furniture-substance
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Drapes Fabric Furniture Substance is a meticulously crafted seamless PBR texture designed to bring exceptional realism and depth to your architectural visualization projects. At its core the base substrate simulates a finely woven textile primarily composed of organic fibers carefully interlaced with subtle synthetic binders that enhance both durability and flexibility. This combination closely mimics the structure of high-quality designer fabrics used in upholstery and drapery featuring a balanced porosity that allows for natural light interaction and a softly brushed surface finish. The fabric’s coloration is achieved through carefully applied natural dyes and pigments resulting in consistent rich tones that highlight the fiber orientation and intricate grain patterns. These details contribute to a tactile authentic appearance that accurately reflects the nuanced surface qualities of textiles commonly found in furniture and clothes applications within archviz workflows.

In physically based rendering pipelines this fabric substance is expertly represented across essential PBR channels to ensure faithful material response under diverse lighting conditions. The BaseColor (Albedo) map delivers true-to-life fabric hues and dye saturation without baked-in lighting enabling precise color fidelity and versatility. The Normal map captures the subtle weave structure and fiber alignment adding intricate surface detail and depth to the fabric’s appearance. Roughness values replicate the semi-matte finish typical of soft textiles and drapes allowing for gentle light scattering that enhances realism. Reflecting the organic nature of the material the Metallic channel remains minimal while Ambient Occlusion provides natural shadowing in folds and creases. The Height/Displacement map encodes fine surface relief supporting realistic parallax and depth effects that are vital for close-up architectural renders.

Rendered at up to 8K resolution this seamless texture supports extensive tiling without visible repetition or color shifts making it ideal for large-scale fabric applications such as furniture upholstery drapery and clothing within archviz scenes. It integrates smoothly with popular rendering platforms including Blender Unreal Engine and Unity ensuring compatibility across both real-time and offline workflows. For optimal results it is recommended to carefully adjust the UV scale to accurately match the physical dimensions of the textile patterns and fine-tune the roughness settings to suit your scene’s lighting environment. These subtle adjustments help emphasize the natural sheen and tactile qualities inherent in designer textiles elevating the overall realism and visual impact of your architectural visualization projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.