Archviz Cloth Clothes Fabric Fishnet Lace Socks — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Fishnet Lace Socks — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-fishnet-lace-socks-x19
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture expertly captures the intricate details and delicate weave of fishnet lace socks making it an ideal material for archviz designer clothing and underwear visualization projects. The fabric is composed of a fine organic polymer mesh closely resembling nylon or similar synthetic fibers commonly used in high-quality stockings and lace socks. The base substrate features a classic fishnet pattern formed by interlaced fibers with subtle binders and adhesives implied through fiber intersections and tension points. The open netting structure creates natural porosity allowing light to pass through and producing realistic translucency that enhances the fabric’s authentic appearance. The surface finish is predominantly matte with nuanced sheen variations reflecting how light interacts with both the lace and cloth components while the color palette uses soft black and off-white pigments embedded in the BaseColor map to provide consistent and natural coloration.*

Within the physically based rendering workflow this fabric’s composition is conveyed across multiple texture channels to ensure accurate reproduction in engines like Blender Unreal Engine and Unity. The BaseColor (Albedo) channel delivers a clean unbaked color response showcasing the soft tonal variations of the lace and fishnet pattern. The Normal map highlights the subtle fiber grain orientation and the raised thread relief emphasizing the open net holes and the fabric’s three-dimensional structure. Roughness values vary gently to simulate the semi-gloss appearance of nylon fibers contrasted with the matte finish of the lace strands while the Metallic channel remains near zero reflecting the non-metallic organic nature of the material. Ambient Occlusion enhances depth perception by darkening fiber intersections and the Height/Displacement map adds fine surface elevation details that improve parallax effects making the texture highly convincing in close-up views or grazing light conditions.*

Rendered at resolutions up to 8K this cloth fabric texture is optimized for use in large-scale tiling scenarios common to architectural visualization and real-time game environments. Its seamless design allows for uniform application across broad surfaces without visible repetition or artifacts preserving realism in both wide-angle and macro shots. For practical implementation adjusting the UV scale is recommended to maintain the natural proportions of the fishnet pattern relative to the 3D model while fine-tuning roughness values can help balance light reflection based on your scene’s lighting setup. Additionally calibrating the Height map intensity enhances parallax effects adding tactile authenticity and depth to fishnet lace socks or stockings in any archviz or clothing design project.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.