Archviz Cloth Clothes Fabric Fishnet Lace Socks — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Fishnet Lace Socks — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-fishnet-lace-socks-x2
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture authentically represents the intricate fabric of fishnet lace socks tailored specifically for architectural visualization (archviz) and cloth rendering workflows. The base substrate is an organic polymer mesh that mimics delicate nylon threads intricately woven into an open fishnet pattern. Fine lace elements introduce subtle fiber variations and carefully oriented grain enhancing the natural complexity of the surface. The connections between individual fibers are suggested through slight thickness differences and soft shadowing while the porous fishnet structure allows light to pass through producing the natural translucency typical of stockings and underwear fabrics. The surface finish is matte with a gentle subtle sheen that reflects the elasticity and softness inherent in lace socks adding to the realism. Colorants have been carefully applied simulating dyed yarns in neutral skin tones and off-white shades replicating the common colors found in hosiery with consistent true-to-life color fidelity across the texture.

This comprehensive texture set includes all essential PBR maps optimized up to 8K resolution ensuring exceptional detail even when tiled on large surfaces. The BaseColor (Albedo) map accurately depicts the fabric’s true hues and lace intricacies without baked lighting preserving realistic color response. The Normal map captures the fine weave fiber geometry and subtle embossing of the lace while the Roughness channel controls the interplay between the soft matte fabric and the slight specular highlights typical of synthetic cloth supporting lifelike light diffusion. As expected for non-metallic cloth materials the Metallic map is black underscoring the organic nature of the fibers. Ambient Occlusion enhances depth perception by emphasizing the shadows within fishnet holes and lace overlaps. Height and Displacement maps provide detailed surface relief for thread thickness and lace pattern which can be adjusted for parallax or displacement effects in modern rendering engines.

Designed for seamless integration in Blender Unreal Engine Unity and other physically based rendering workflows this texture is well-suited for realistic archviz and cloth visualization projects. When applying the texture it is recommended to carefully adjust the UV scale to maintain the natural size and proportion of the fishnet pattern relative to the 3D model ensuring the lace detail remains convincing and lifelike. Additionally fine-tuning the roughness values offers flexibility to simulate different wear conditions from freshly manufactured stockings with smooth fibers to slightly aged fabric exhibiting increased surface roughness. Ensuring correct color space and gamma settings will help maintain accurate color fidelity and optimal render results throughout your visualization pipeline.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.