Archviz Cloth Clothes Fabric Fishnet Lace Socks — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Fishnet Lace Socks — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-fishnet-lace-socks-x23
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Fabric Fishnet Lace Socks texture is expertly designed for physically based rendering workflows providing a seamless high-resolution surface ideal for detailed visualization and real-time applications. The fabric's base material consists of an organic polymer blend commonly found in delicate sock and stocking textiles featuring fine synthetic fibers intricately woven into an elegant fishnet lace pattern. This composition yields a lightweight semi-transparent textile with subtle elasticity and a soft satin-like surface finish accurately reproducing the nuanced interplay of light and shadow characteristic of sophisticated designer underwear fabrics. The color palette is composed of neutral slightly off-white pigments uniformly applied to ensure a consistent tone while natural variations in fiber orientation and porosity create gentle translucency shifts and depth enhancing realism in close-up archviz scenes and high-detail clothing renders.

All physically based rendering (PBR) texture maps are included and meticulously calibrated for seamless large-scale tiling at an impressive 8K resolution guaranteeing crisp detail and smooth transitions across any surface. The BaseColor (Albedo) channel captures the subtle off-white fabric hues and intricate fishnet pattern without baked lighting ensuring maximum flexibility for lighting setups. The Normal map defines the delicate raised lace fibers and fine threading adding tactile relief and enhancing surface complexity. Roughness maps control the soft satin finish of the fabric preventing excessive gloss while preserving natural highlights typical of premium stockings. Metallic values remain near zero reflecting the organic non-metallic nature of the material. Ambient Occlusion subtly enhances shadowing within the lace mesh while Height and Displacement maps provide fine surface depth to simulate realistic parallax effects crucial for close-up shots in Blender Unreal Engine and Unity projects.

When applying this texture it is important to carefully adjust UV scaling to maintain the natural size and proportion of the fishnet lace pattern relative to the garment model; overscaling can distort the delicate weave and diminish the lifelike quality. Additionally fine-tuning the roughness parameters allows for simulation of varied fabric finishes ranging from matte stockings to slightly glossy designer underwear materials. This seamless PBR texture is optimized for diverse workflows across archviz game engines and offline renderers ensuring a consistent physically accurate cloth appearance with minimal setup effort. All maps are prepared to match common color spaces and gamma settings facilitating easy integration and rapid look development for any project requiring realistic fishnet lace sock or stocking fabrics.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.