Archviz Cloth Clothes Fabric Fishnet Lace Socks — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Fishnet Lace Socks — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-fishnet-lace-socks-x7
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Fabric Fishnet Lace Socks texture is a meticulously crafted seamless PBR material tailored for physically based rendering workflows commonly used in architectural visualization game engines and both real-time and offline rendering applications. The fabric’s base substrate is an organic polymer characteristic of fine hosiery textiles woven with delicate fishnet lace fibers that form an intricate porous mesh. These fibers are interlaced with subtle elastic binders providing the characteristic stretch and resilience found in designer stockings and underwear. The surface finish is carefully designed to emphasize a soft matte appearance with nuanced variations in sheen realistically simulating the natural interaction of light on semi-transparent stretchable fabric. This effect captures the dyed yarns’ true color and texture without introducing any metallic reflections enhancing the natural look of fine lace socks and similar garments.

Each PBR channel has been expertly developed to convey the complex material composition accurately. The BaseColor (Albedo) map presents consistent true-to-life color tones of the dyed textile fibers reflecting the subtle variations in the fabric’s coloration. The Normal map brings out the detailed raised pattern of the fishnet weave and the fine stitching adding depth and tactile realism to the mesh. The Roughness channel balances smooth and textured areas simulating the soft fabric’s tactile qualities by avoiding excessive glossiness while allowing gentle specular highlights along the lace edges. Metallic remains at zero reflecting the organic and non-metallic nature of the cloth. Ambient Occlusion enhances the shadowing around fiber intersections and overlapping threads adding dimensionality and visual depth. Lastly the Height/Displacement map defines the fine relief of the lace mesh and sock contours ideal for use with parallax occlusion or micro-displacement techniques in high-resolution renders.

This texture is rendered at an impressive up to 8K resolution ensuring exceptional clarity and detail even during close-up views in Blender Unreal Engine and Unity. It maintains sharpness and realism at large-scale tiling making it suitable for expansive architectural surfaces or detailed digital garment visualizations. For optimal results it is recommended to adjust the UV scaling carefully to preserve the natural proportions of the fishnet pattern ensuring the fabric looks authentic in any scene. Additionally fine-tuning the roughness parameter can help simulate different fabric finishes ranging from soft matte underwear textures to slightly glossier designer stockings offering versatile applications across various archviz and digital clothing projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.