Archviz Cloth Clothes Fabric Knitted Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Knitted Substance Designer — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-knitted-substance-designer-x2
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Fabric Knitted Substance Designer texture showcases a meticulously crafted high-quality seamless PBR material tailored specifically for physically based rendering workflows. The underlying textile is composed of dense organic wool fibers tightly interwoven to form a durable yet soft knitted surface. This base substrate primarily consists of natural wool with fibers aligned in a consistent grain orientation that introduces subtle variations in porosity and surface detail. The fabric’s finish appears matte with a gentle fuzziness characteristic of natural wool further enriched by embedded pigments and dyes that deliver a rich even coloration throughout the entire material. Designed for seamless tiling this knitted wool fabric texture maintains impeccable realism without visible repetition making it ideal for both close-up and large-scale archviz scenes.

The PBR channels have been carefully developed to reflect the complex attributes of this wool textile. The BaseColor (Albedo) map captures warm natural hues and intricate fiber details inherent to the fabric. The Normal map emphasizes the subtle raised patterns and clustered fiber structures typical of knitted cloth. Roughness values are calibrated to replicate the soft diffuse matte finish of wool avoiding any glossy or metallic reflections as confirmed by the consistently low Metallic map values. Ambient Occlusion highlights the depth and shadowing within the knit loops supporting realistic shading and form definition. The Height/Displacement map enhances micro-relief and tactile depth accentuating the woven threads’ texture which is especially effective when paired with parallax or displacement techniques in real-time engines like Unreal Engine and Unity or offline renderers such as Blender’s Cycles.

Optimized for resolutions up to 8K this texture ensures exceptional clarity and detail fidelity even on expansive surfaces or when viewed at close range. It is fully compatible with popular platforms including Blender Unreal Engine and Unity enabling smooth integration into architectural visualization game design and other 3D rendering projects. For best results adjusting the UV scale is recommended to preserve the natural proportions of the knit pattern and prevent stretching artifacts. Additionally fine-tuning the roughness channel can simulate a variety of fabric finishes—from freshly woven wool with a soft matte appearance to lightly worn surfaces exhibiting subtle sheen variations. This texture is produced with rigorously verified color space and gamma settings ensuring consistent quality and effortless adaptation across different project pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.