Archviz Cloth Clothes Fabric Nylon Polyester Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Nylon Polyester Substance — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-nylon-polyester-substance
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture portrays a premium cloth fabric composed primarily of synthetic polymers specifically a tightly woven blend of nylon and polyester fibers. This high-quality base substrate combines the durability and tensile strength of nylon with the resilience and lightweight properties of polyester resulting in a fabric ideal for archviz textile and clothes design projects. The fiber arrangement and orientation create a subtle porosity and natural surface variation while carefully integrated binders within the fiber matrix ensure structural integrity and long-lasting performance. The surface finish balances a soft sheen with subtle texture reflecting the characteristic appearance of synthetic textiles. Fine pigment dyes deliver consistent and natural coloration throughout the fabric enhancing its realistic look in digital visualization workflows.

Designed with physically based rendering in mind this fabric substance includes a full set of texture maps that accurately represent its complex material qualities. The BaseColor (Albedo) map captures the precise hue of the dyed nylon-polyester blend while the Normal and Height maps reveal the detailed weave pattern and fiber depth adding tactile dimensionality to the surface. The Roughness channel governs the semi-matte finish typical of these textiles allowing light to interact authentically with the cloth’s surface and the Ambient Occlusion channel enhances depth and shadowing in folds and crevices. The Metallic channel remains at zero reflecting the non-metallic nature of the fibers. With an ultra-high 8K resolution this texture supports extensive tiling without visible seams ensuring sharp photorealistic fabric visualization across real-time engines such as Unreal Engine and Unity as well as offline renderers like Blender.

To maximize realism when applying this fabric texture it is recommended to carefully adjust the UV scale to the intended garment or upholstery dimensions ensuring the weave pattern maintains a natural and consistent proportion. Additionally fine-tuning the roughness parameter can simulate a variety of textile finishes—from the glossier shine of nylon sportswear to a more muted matte polyester look. These adjustments combined with the detailed PBR maps and high resolution provide designers and archviz professionals with a highly versatile and reliable foundation for crafting authentic cloth materials with true-to-life visual fidelity in architectural visualization digital fashion or gaming environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.