Archviz Cloth Clothes Fabric Padded Polyester Sci — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Padded Polyester Sci — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-padded-polyester-sci
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Fabric Padded Polyester Sci — Seamless PBR Texture is expertly crafted to replicate a premium padded textile commonly found in sci-fi and futuristic clothing as well as upholstery applications. The base material consists of a dense polyester fabric composed of tightly woven synthetic fibers which combine to deliver outstanding durability and flexibility. This polymer-based textile features an underlying quilted structure that creates subtle depth and volume producing a realistic padded effect. The surface exhibits a softly matte finish with a gentle tactile softness enhanced by uniform synthetic dyes that ensure consistent fade-resistant coloration throughout the fabric. Its low porosity contributes to excellent resistance against wear and environmental factors while maintaining breathability and a natural touch sensation.

In physically based rendering workflows this fabric texture excels due to its meticulously prepared PBR channels. The BaseColor (Albedo) map captures the nuanced polyester tones and even color saturation reflecting the synthetic dye’s uniform application. The Normal map intricately portrays the fine weave and the quilted stitching that defines the padded structure’s subtle surface relief. The Roughness map controls the fabric’s subdued non-reflective finish reducing glare while emphasizing the soft tactile material quality. As expected for a synthetic textile the Metallic channel remains flat preserving the non-metallic character of polyester. Ambient Occlusion adds realistic shadowing within the quilted folds enhancing depth and dimensionality while the Height or Displacement maps accurately convey the raised quilting pattern increasing tactile detail and volume in both offline and real-time rendering environments.

Optimized for seamless tiling at resolutions up to 8K this texture is ideal for large-scale architectural visualization projects and integration into popular 3D platforms including Blender Unreal Engine and Unity. Its consistent color fidelity and gamma calibration provide reliable results across diverse rendering pipelines including Substance Designer workflows. For practical use adjusting the UV scale to match the specific garment or surface dimensions ensures proportional detail preservation while fine-tuning the roughness map can enhance the fabric’s softness or introduce subtle wear effects depending on lighting and scene context. This versatile high-quality padded polyester fabric texture offers a realistic and durable solution for professionals focused on archviz sci-fi inspired textiles and advanced material design.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.