Archviz Cloth Fabric Furniture Leather Organic Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Fabric Furniture Leather Organic Substance — Seamless PBR Texture

IDarchviz-cloth-fabric-furniture-leather-organic-substance
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Fabric Furniture Leather Organic Substance seamless PBR texture is expertly crafted to enhance physically based rendering workflows delivering an exceptionally realistic and versatile material ideal for architectural visualization furniture design and game engine projects. The base substrate features a sophisticated fusion of organic textile fibers interlaced with finely detailed leather grain replicating the authentic structure of upholstery surfaces. These natural fibers are woven with precise orientation producing a surface that captures subtle porosity and nuanced weathering effects reflecting the delicate interplay between fabric threads and the inherent oils within leather. Structural integrity is maintained through natural binders and adhesives embedded in the textile matrix offering flexibility while ensuring durability. The surface finish achieves a refined balance between the soft matte texture of woven cloth and the gentle polished sheen characteristic of high-quality leather enriched by carefully selected natural pigments and organic dyes that provide consistent warm color tones throughout the material.

The texture pack is available in ultra-high resolutions up to 8K ensuring exceptional detail and clarity for both close-up renders and extensive tiling scenarios. It includes a comprehensive set of PBR maps optimized for modern rendering pipelines: the BaseColor (Albedo) map faithfully reproduces the organic hues and subtle color variations found in both fabric and leather components; Normal maps convey the intricate weave of textile fibers alongside the textured leather grain with remarkable precision; Roughness maps clearly distinguish the soft diffuse qualities of cloth from the refined glossiness of leather patches; Metallic maps remain minimal to zero accurately reflecting the entirely organic non-metallic nature of the substance; Ambient Occlusion maps enhance depth by simulating realistic shadowing in fiber intersections and seams while Height (Displacement) maps add convincing surface relief that significantly boosts tactile realism. This robust set is fully compatible with Blender Unreal Engine and Unity supporting seamless integration for both real-time and offline rendering workflows.

To achieve optimal realism and authenticity in your visualization projects it is recommended to carefully adjust the UV scale to align with the physical dimensions of your furniture or textile models preventing repetitive patterning and preserving the natural grain orientation of fabric and leather surfaces. Additionally fine-tuning the Roughness values allows for a subtle yet effective balance between the soft matte finish of cloth areas and the gentle polished highlights on leather enhancing visual differentiation and material depth. The consistent color response and organic composition of this texture make it a preferred choice for designers and artists seeking high-fidelity upholstery and textile materials that respond realistically to diverse lighting environments elevating any archviz cloth fabric furniture or leather visualization project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.