Archviz Cloth Fabric Metal Sci Scifi Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Fabric Metal Sci Scifi Substance — Seamless PBR Texture

IDarchviz-cloth-fabric-metal-sci-scifi-substance-x2
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Fabric Metal Sci Scifi Substance seamless PBR texture is expertly designed to satisfy the rigorous demands of physically based rendering workflows offering a refined blend of organic textile fibers and sophisticated metallic elements. The base substrate features a finely woven fabric interlaced with advanced high-tech metal threads that create a complex composite material balancing softness and industrial durability. Natural polymer binders bind the delicate cloth fibers together while embedding subtle metallic particles resulting in a surface that simulates a futuristic designer textile with gentle metallic sheens and a nuanced interplay of matte and reflective qualities. The fiber orientation is uniform and intricately detailed with moderate porosity that facilitates realistic light scattering and soft shadowing while the metal threads add polished highlights and mild oxidation to enrich depth and surface variation—ideal for architectural visualization sci-fi environments and cutting-edge game engine materials.

The texture’s PBR channels are carefully mapped to reflect the intricate material composition. The BaseColor or Albedo map captures the rich interplay of dyed fabric fibers and thin metallic oxide layers creating a multi-tonal surface perfect for walls or fabric elements in sci-fi settings. The Normal map emphasizes the detailed weave pattern and raised metallic threads enhancing tactile realism and surface complexity. Roughness values are precisely calibrated to differentiate between the soft matte finish of the cloth and the reflective slightly oxidized metal components. The Metallic map isolates conductive areas to ensure accurate light reflection while Ambient Occlusion adds subtle shadows within the textile’s structure deepening crevices and fiber intersections. The Height/Displacement map provides additional surface dimensionality supporting parallax effects and fine surface sculpting essential for close-up renders in Blender Unreal Engine or Unity.

Rendered at resolutions up to 8K this seamless PBR texture is fully optimized for tiling over large surfaces without visible repetition or color shifts making it exceptionally suitable for expansive walls or fabric drapes in both architectural visualization and real-time rendering projects. Color space and gamma settings are precisely calibrated for seamless integration into diverse workflows. For best results users should adjust UV scaling to maintain realistic fabric grain size and fine-tune roughness parameters to either enhance or soften the metallic reflections depending on lighting conditions enabling a tailored designer textile appearance that complements both sci-fi and contemporary architectural environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.