Archviz Cloth Fabric Metal Sci Scifi Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Fabric Metal Sci Scifi Substance — Seamless PBR Texture

IDarchviz-cloth-fabric-metal-sci-scifi-substance
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Fabric Metal Sci Scifi Substance seamless PBR texture is expertly crafted to deliver a photorealistic material ideal for advanced physically based rendering workflows in architectural visualization and sci-fi design projects. The base substrate consists of a sophisticated fusion of tightly interlaced polymer threads woven together with fine metallic filaments creating a unique textile that masterfully balances the organic softness of fabric with the industrial rigidity of metal. This complex weave pattern incorporates subtle metal fibers that introduce delicate reflective highlights and a durable surface finish reminiscent of finely brushed metal. The carefully controlled grain orientation and porosity within the textile contribute to a nuanced surface texture offering slight roughness and a consistent neutral coloration achieved through layered pigments and oxide coatings. These colorants ensure stable color fidelity under diverse lighting conditions making the fabric well-suited for realistic wall and surface applications in both archviz and sci-fi environments.

The texture set includes high-resolution maps up to 8K optimized for seamless tiling across large-scale architectural visualization projects game assets and detailed wall coverings. The BaseColor (Albedo) map captures the fabric’s muted metallic hues with subtle dye variations while the Normal map intricately conveys the fine textile weave and metal grain orientation enhancing light interaction and surface detail. The Roughness map expertly balances the matte softness of the textile fibers with the semi-gloss sheen of metallic threads providing precise control over reflectivity. Meanwhile the Metallic channel highlights the embedded metal components reinforcing the sci-fi inspired aesthetic with a convincing metallic appearance. Additional maps such as Ambient Occlusion deepen the perception of folds and crevices within the fabric and Height/Displacement maps add realistic surface relief ideal for close-up renderings or parallax effects. This material is fully compatible and ready for seamless integration in Blender Unreal Engine and Unity supporting both real-time and offline rendering pipelines.

For optimal results in your archviz or visualization projects it is recommended to carefully adjust the UV scale to preserve the intricate textile pattern and prevent distortion. Fine-tuning the Roughness map can further enhance the subtle sheen of the metal fibers against the soft fabric base improving the material’s realism under varying lighting scenarios. This seamless PBR substance texture provides designers with a versatile high-quality cloth and metal textile surface—perfect for walls furniture or sci-fi themed assets—delivering a consistent visually rich foundation that elevates any creative workflow by combining physically accurate detail depth and a sophisticated balance of materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.