Archviz Cloth Fabric Padded Sci Scifi Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Fabric Padded Sci Scifi Substance — Seamless PBR Texture

IDarchviz-cloth-fabric-padded-sci-scifi-substance
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Fabric Padded Sci Scifi Substance is a meticulously engineered textile material designed specifically for advanced physically based rendering workflows in architectural visualization and game development. The core substrate is composed of a dense synthetic polymer blend that combines high-performance fibers intricately woven and padded to create a futuristic sci-fi inspired fabric surface. Specialized binders and adhesives are seamlessly integrated within the fiber matrix enhancing the material’s durability and preserving a consistent tactile quality reflective of its padded nature. The fabric’s surface finish exhibits a balanced interplay between soft sheen and matte areas achieved through the careful layering of pigments that provide uniform color distribution and subtle variations in fiber orientation and padding density. This introduces nuanced depth and shading producing a highly realistic visual complexity essential for both real-time and offline rendering environments.

From a materials perspective the BaseColor (Albedo) channel accurately represents the fabric’s rich uniform hues without any baked-in lighting showcasing the textile’s natural color tone. The Normal map emphasizes the intricate weave and the raised contours formed by the padded construction adding detailed surface relief and enhancing spatial perception. The Roughness map captures the subtle contrast between the polymeric fibers and the cushioned padding balancing matte and soft sheen finishes to convey the material’s tactile qualities. The Metallic channel remains low to reflect the organic non-metallic composition of the fabric while the Ambient Occlusion map enhances the fiber intersections and padding creases by adding realistic shadowing and depth. Additionally the Height/Displacement map delivers fine elevation details to support parallax effects or tessellation increasing the perception of thickness and surface intricacy when viewed at close range.

Rendered at resolutions up to 8K and fully seamless this designer fabric texture maintains exceptional detail and is optimized for large-scale tiling without visible repetition or distortion making it ideal for integration into Blender Unreal Engine and Unity projects. The texture preserves consistent gamma and color calibration across diverse rendering workflows ensuring reliable and true-to-life results. For the best visual outcome it is recommended to carefully adjust the UV scale to maintain the natural proportions of the fibers and fine-tuning the Roughness channel can help achieve the perfect balance between soft padded sheen and matte fabric finish enhancing realism under varying lighting conditions. This high-quality scifi textile substance combines scientific material composition with artistic design offering a versatile and dependable surface for any architectural or game visualization requiring authentic richly detailed cloth fabric materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.