Polyester Textile Woven — Textile Woven Fabric Woven Fabric Stretchy — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polyester Textile Woven — Textile Woven Fabric Woven Fabric Stretchy — PBR seamless 3D texture

IDbi-stretch-yellow-fine-flexible-polyester-textile-woven
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This polyester textile woven fabric is expertly crafted as a seamless 3D texture designed for physically based rendering (PBR) workflows providing exceptional realism and versatility. The base material consists of fine flexible polyester fibers intricately interlaced to create a bi-stretch woven fabric that balances durability with elasticity. The textile’s surface finish exhibits a subtle sheen characteristic of synthetic polymer fibers enhanced by carefully calibrated albedo and normal maps that capture the intricate weave pattern and subtle surface irregularities. Yellow pigment is integrated into the fiber composition lending a consistent color that appears naturally across all lighting conditions without manual adjustment. The fabric’s porosity and fiber orientation influence the roughness and height maps producing realistic shading variations and depth in 3D engines.

Included with this tileable texture are high-quality PBR maps—albedo (base color) normal roughness metallic ambient occlusion and height—available in 4K resolution with an optional upgrade to 8K for advanced rendering needs. These maps work cohesively to simulate the physical properties of woven polyester fabric: the albedo channel delivers vibrant color and fine detail while the normal and height maps emphasize the textile’s dimensional weave and bi-stretch flexibility. The roughness map controls light diffusion across the surface reflecting the fabric’s semi-matte finish and the metallic map remains minimal as polyester is non-metallic but requires subtle shading nuances. Ambient occlusion enhances depth perception in crevices of the weave ensuring consistent shading in real-time rendering with Blender Unreal Engine and Unity as well as offline renderers.

Optimized for modern pipelines this texture ensures reliable results without the need for manual tweaking maintaining balanced detail and performance across diverse digital content creation (DCC) tools and game engines. When applying this fabric in your projects consider adjusting the UV scale to match the real-world textile dimensions precisely and fine-tune the roughness map to achieve the desired sheen under different lighting setups. The height map can also be employed for subtle parallax effects enhancing the perceived depth of the woven structure without heavy computational cost. This flexible stretchy polyester woven fabric texture is ideal for use in fashion visualization interior design and game asset creation where authentic material representation is essential.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.