Brown and Camel Tartan Pattern Fabric | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Brown and Camel Tartan Pattern Fabric | Free PBR

IDbrown-and-camel-tartan-pattern-fabric-free-pbr
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Brown and Camel Tartan Pattern Fabric (Fabrics 0084) features a classic tartan design rendered with rich, earthy tones of brown and camel. The base substrate is a finely woven organic textile, likely wool or a wool blend, providing natural warmth and durability typical of traditional Scottish fabrics. The fibers exhibit a subtle directional grain, enhancing the tactile feel and visual depth. The fabric’s surface finish is soft with a slight nap, reflecting its natural fiber composition and lending a cozy, matte appearance. Colorants are applied through high-quality dyes, ensuring consistent saturation across the pattern’s intersecting stripes and blocks, with no metallic or synthetic pigment layers, preserving an authentic cloth look and feel.

In physical-based rendering (PBR) workflows, this tartan texture’s material channels are carefully mapped to replicate its real-world characteristics. The BaseColor/Albedo channel captures the warm browns and camels with accurate tonal gradients and crisp pattern edges. The Normal map subtly conveys the fabric’s weave texture and gentle fiber elevation, adding realistic surface detail under varying light angles. Roughness values are calibrated to reflect the soft, matte finish of woven wool, avoiding glossiness while maintaining slight surface variation from fiber density. Metallic is set to zero, as the fabric contains no metal elements. Ambient Occlusion enhances the depth around the folds and weave intersections, while the Height/Displacement map provides fine surface relief, perfect for parallax effects or micro-bump enhancements.

Rendered at up to 8K resolution, this tartan fabric texture is optimized for seamless use in advanced 3D applications like Blender, Unreal Engine, and Unity, ensuring crisp detail even on close-up views. The high resolution preserves the intricate weave pattern and subtle color shifts, making it ideal for realistic garment modeling such as Scottish kilts, skirts, and menswear pieces. For practical usage, adjusting the UV scale to match the garment’s intended size is recommended to maintain authentic tartan proportions, while fine-tuning the roughness channel can simulate wear or polishing effects depending on the fabric’s intended visual context.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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