Cozy Warm Woolen — Caban Orange Fluffy Orange Fluffy Textile — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cozy Warm Woolen — Caban Orange Fluffy Orange Fluffy Textile — PBR seamless 3D texture

IDcaban-orange-fluffy-textile-fabric-fleece-soft
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Cozy Warm Woolen — Caban Orange Fluffy 3D texture is a meticulously crafted physically based rendering (PBR) material designed to replicate the intricate characteristics of soft woolen fabric with a rich orange hue. This seamless textile texture embodies the organic composition of natural wool fibers featuring a fibrous napped surface that captures the unique fluffiness and warmth associated with caban-style fleece. The base substrate is an organic wool fiber network where tightly interwoven strands create a porous soft fabric structure. The orange color is achieved through carefully calibrated pigments that ensure vibrancy and depth without compromising the material’s natural appearance. The surface finish is subtly fuzzy and napped emphasizing a cozy and tactile feel that is ideal for close-up or large-scale textile visualization in modern digital content creation pipelines.

The texture set includes comprehensive PBR maps—albedo (or base color) normal roughness metallic ambient occlusion (AO) and height—to accurately reproduce the fabric’s complex microstructure and light interaction. The albedo map conveys the rich orange wool coloration with natural variation while the normal map adds fine fiber detail and depth simulating the fluffy and fibrous surface orientation. Roughness and metallic maps are expertly balanced to reflect the soft non-metallic nature of wool delivering realistic light diffusion and subtle sheen without unwanted glossiness. The height map enhances surface relief emphasizing the napped texture and plush fleece layers while the AO map reinforces shadowing in fiber intersections adding dimensionality and realism across diverse lighting environments. This material is optimized for physically based rendering workflows supporting consistent shading results in both real-time engines and offline renderers.

Available in 4K resolution with an optional 8K upgrade this seamless tileable 3D texture is fully compatible and optimized for Blender Unreal Engine and Unity ensuring ease of integration into any modern game or DCC pipeline. The included metal/roughness workflow and calibrated maps require no manual tweaking to achieve reliable high-quality results balancing detail and performance across applications. For best results when applying this woolen fabric texture it is recommended to adjust the UV scale to maintain the natural fiber density and to fine-tune roughness values slightly in engine-specific shaders to match the desired softness and fuzziness under varied lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.