Carpet Fabric Texture with Classic Pattern | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Carpet Fabric Texture with Classic Pattern | Free PBR

IDcarpet-fabric-texture-with-classic-pattern-free-pbr
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This carpet fabric texture features a classic pattern rendered with meticulous attention to material detail, making it ideal for realistic 3D applications. The base substrate consists of densely woven organic fibers, typically wool or cotton, which create a soft yet durable foundation. These fibers are bound together with natural adhesives and twisted yarns, forming a tightly knit surface that exhibits subtle variations in fiber orientation. The texture’s porosity is low, reflecting the compact weave structure, which helps maintain its form and resist wear over time. The surface finish is matte with a slight tactile roughness, highlighting the natural irregularities of fabric threads. Rich colorants, such as traditional dyes and pigments, are embedded within the fibers, contributing to the deep, warm tones of the pattern while preserving colorfastness against fading and environmental exposure.

In the PBR workflow, this texture is carefully mapped across multiple channels to enhance realism. The BaseColor (Albedo) channel captures the intricate pattern and nuanced coloration of the dyed fabric without any baked-in shading, ensuring versatile lighting adaptation. The Normal map simulates the raised weave and thread contours, adding depth and tactile complexity. Roughness values are moderately high, replicating the soft, fibrous surface finish that diffuses light gently rather than reflecting it sharply. The Metallic channel is set to zero, as the textile lacks metallic properties. Ambient Occlusion enhances the perception of thread intersections and recessed parts of the weave, while the Height/Displacement map provides subtle relief for enhanced parallax effects, especially noticeable when viewed at oblique angles or in close-up renders.

Rendered at an impressive 8K resolution, this seamless texture is optimized for use in leading 3D software such as Blender, Unreal Engine, and Unity, ensuring crisp detail even on large surfaces. For best results, it is recommended to adjust the UV scale carefully to maintain the pattern’s natural proportions and avoid distortion. Additionally, fine-tuning the roughness parameter can help simulate different fabric finishes, from a slightly polished wool to a more matte cotton feel. This flexibility makes the texture a valuable asset for architectural visualizations, interior design projects, and game environments where authentic material representation is essential.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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