Seamless Claret Red Fabric by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Claret Red Fabric by Share Textures – PBR 3D Texture (8K ready)

IDclaret-red-fabric-by-share-textures-pbr-seamless-8k
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Claret Red Fabric by Share Textures is a meticulously crafted PBR 3D texture that authentically replicates the look and feel of a high-quality textile material. This fabric texture mimics an organic polymer-based substrate where fine fibers are tightly interlaced to form a smooth yet tactile surface. The base material is composed of densely woven fibers bound together with subtle organic adhesives that maintain structural integrity while allowing for a soft pliable finish. The claret red color emerges from carefully balanced pigment dyes producing rich deep hues with natural tonal variations that enhance realism. These pigments interact with light diffusely creating a surface finish that is predominantly soft matte with minimal sheen accurately reflecting the subtle interplay of light typical of dyed textile surfaces without harsh reflections or glossiness.

In terms of materials representation the texture’s PBR channels are thoughtfully designed to convey the fabric’s complex composition and surface characteristics. The BaseColor (Albedo) channel captures the vivid claret red pigment with precise saturation and diffuse light absorption properties simulating natural dye behavior on fibers. The Normal map reveals the fine weave pattern and individual fiber orientations contributing to realistic light scattering and shadowing that conveys depth without distortion or repetitive artifacts. Roughness values are calibrated to reflect the semi-rough soft textile finish ensuring light highlights are gentle and diffused rather than sharp. The Metallic channel is consistently flat as expected for non-metallic fabric materials while Ambient Occlusion enhances subtle shading within fiber intersections and fabric folds. Height and Displacement maps simulate the fabric’s thickness and micro-surface irregularities supporting advanced rendering techniques like parallax occlusion to add tactile dimension and realism across large tiled surfaces.

This texture is optimized for seamless tiling and is compatible with major rendering engines such as Blender Unreal Engine and Unity supporting workflows that utilize Principled BSDF shaders UE4 material inputs and Unity’s URP/HDRP Lit shaders. With resolutions up to 8K it ensures exceptional detail even at close viewing distances maintaining consistent color and shading fidelity across engines. For best results it is recommended to maintain consistent UV scale to avoid texture stretching and to fine-tune roughness values depending on the lighting environment. Combining the Normal map with Height or Parallax Displacement further enriches the fabric’s tactile presence making this claret red textile an excellent choice for realistic 3D materials in fashion interior design or product visualization projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.