Cloth Clothes Fabric Fancy Glitter — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Clothes Fabric Fancy Glitter — Seamless PBR Texture

IDcloth-clothes-fabric-fancy-glitter
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Cloth Clothes Fabric Fancy Glitter texture is a meticulously crafted seamless PBR material designed for physically based rendering workflows ideal for creating realistic fabric surfaces with elegant sparkle. The base substrate consists of fine organic fibers woven tightly to form a smooth yet tactile fabric combining natural porosity and flexibility with a subtle glitter effect. Embedded reflective particles within the cloth simulate a refined sparkle achieved without compromising the fabric’s inherent softness or breathability. Binder and adhesive elements maintain fiber cohesion ensuring durability while the colorants incorporated as stable pigments in the base layer provide a consistent and rich fancy color throughout the fabric. The surface finish offers a slightly lustrous appearance that captures light realistically balancing the glitter’s shimmer with the natural softness of the woven textile.

From a PBR perspective this texture includes all essential channels to accurately represent the fabric’s complex material properties. The BaseColor (Albedo) map reveals the fabric’s rich fancy color with integrated glitter highlights while the Normal map introduces fine fiber detail and subtle surface irregularities that enhance depth and realism. The Roughness map carefully balances matte fabric areas with the glimmering glitter particles delivering a natural reflectivity without any metallic shine. The Metallic channel remains neutral reflecting the non-metallic nature of the organic cloth. Ambient Occlusion is expertly applied to accentuate shadows within the fabric weave enhancing creases and overlaps and the Height (Displacement) map captures slight elevation differences between the glitter and the fabric surface contributing to realistic parallax effects and enhanced surface definition.

Rendered at up to 8K resolution this high-fidelity fabric texture is fully optimized for seamless tiling and versatile use across multiple platforms including Blender Unreal Engine and Unity. Its seamless construction allows for flexible UV scaling without visible repetition or distortion making it suitable for both close-up details and expansive fabric surfaces in digital fashion architectural visualization and other rendering applications. For optimal results it is recommended to carefully tune roughness values to achieve a harmonious balance between the glitter’s sparkle and the fabric’s soft matte finish and to adjust the height map intensity moderately to enhance parallax effects without exaggerating surface distortions.

Overall this fancy glitter cloth fabric texture offers a high-quality consistent and versatile solution for physically based rendering workflows combining detailed material composition with realistic surface interaction. Its balanced integration of organic fibers binder cohesion embedded glitter particles and rich pigments ensures an authentic and visually appealing fabric appearance that performs reliably in real-time and offline rendering environments. Attention to color space and gamma settings will further ensure the material faithfully matches your project's visual requirements facilitating seamless integration into your creative workflow.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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