Cloth Clothes Fabric Feature Geometric Lace Pattern — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Clothes Fabric Feature Geometric Lace Pattern — Seamless PBR Texture

IDcloth-clothes-fabric-feature-geometric-lace-pattern
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture presents a meticulously crafted cloth fabric that features an elegant geometric lace pattern designed to authentically replicate the complex interplay of fibers and weave structure characteristic of high-quality textiles. The base substrate simulates an organic fiber composition reflecting natural materials with subtle irregularities and moderate porosity that enhance its realistic tactile impression. The lace pattern itself is defined by carefully arranged threads serving as binders which form a delicate mesh that contrasts beautifully with the denser underlying fabric. Natural dye-inspired colorants provide a consistent yet subtly variegated color across the surface lending depth and richness without overpowering the organic feel. The fabric’s finish is softly matte with a fabric-like diffuse reflection finely captured through the BaseColor (Albedo) and Roughness maps emphasizing the non-metallic fibrous nature of the material.

The texture’s PBR workflow is comprehensive and designed to highlight specific material properties with accuracy. The Normal map encodes the intricate relief of raised lace threads and the directional grain of the fabric weave enhancing light interaction and depth perception. The Roughness map controls surface scattering preventing unwanted glossiness and reinforcing the natural softness typical of cloth materials. The Metallic channel is uniformly black reflecting the absence of metallic elements in this organic textile. Ambient Occlusion adds subtle shading to recessed areas within the lace pattern increasing visual richness and dimensionality for both real-time engines and offline rendering. The Height (Displacement) map offers fine topographical detail ideal for parallax effects or tessellation which adds tangible depth for close-up views without sacrificing performance.

Rendered at resolutions up to 8K and optimized for seamless tiling this cloth fabric texture is perfectly suited for large-scale projects in architectural visualization as well as creative workflows within Blender Unreal Engine and Unity. The texture benefits from consistent color space and gamma calibration ensuring smooth integration across diverse environments. For optimal results it is recommended to adjust the UV scale carefully to balance pattern repetition with visual detail and to fine-tune roughness values according to specific lighting conditions to maximize realism and material authenticity. This texture offers a high-quality ready-to-use solution for designers and artists aiming to enhance their cloth and clothes fabric features with a sophisticated geometric lace pattern in their digital visualizations and renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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