Cloth Clothes Fabric Geometric Palette Pattern Ribbon — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Clothes Fabric Geometric Palette Pattern Ribbon — Seamless PBR Texture

IDcloth-clothes-fabric-geometric-palette-pattern-ribbon
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture presents a meticulously crafted cloth fabric characterized by a geometric palette pattern that evokes the interwoven appearance of ribbons and tarps. The base substrate simulates an organic composition predominantly made from cellulose yarns arranged with a subtle weave orientation that reveals fine grain and interlacing effects typical of natural fibers. The surface finish is softly brushed lending a matte and tactile quality that highlights gentle fiber porosity and minimal weathering enhancing the authentic textile feel. Colorants are applied through a balanced mix of pigments producing vivid yet natural hues across the pattern which maintain variability consistent with real fabric dyeing. The adhesive or binder layers are subtly implied ensuring a uniform surface cohesion without artificial gloss or shine thereby contributing to a realistic cloth appearance that adapts seamlessly to various lighting environments in physically based rendering workflows.

Within the PBR channel maps the BaseColor (Albedo) texture captures the intricate geometric pattern with precise color accuracy optimized for large-scale tiling guaranteeing seamless repetition without visible seams or borders. The Normal map intricately conveys the delicate fiber elevation and weave depth adding dimensionality and tactile realism to the fabric’s surface. Roughness values are carefully calibrated to reflect the soft matte finish of the cloth avoiding harsh reflections or metallic sheens while the Metallic map remains neutral to emphasize the organic non-metallic nature of the textile. Ambient Occlusion enhances the perception of depth within weave intersections and folds and the Height/Displacement map provides detailed micro-relief data ideal for realistic parallax and displacement effects in 3D rendering applications.

Rendered at up to 8K resolution this texture ensures crisp detailed visuals even on expansive surfaces and is fully compatible with popular rendering engines such as Blender Unreal Engine and Unity. It supports both real-time visualization and offline rendering workflows making it a versatile material choice for digital artists and designers working with cloth fabric and clothes visualization. For best results adjusting the UV scale to match the intended fabric size and fine-tuning roughness can help simulate different finishes ranging from slightly worn ribbons to taut tarp surfaces. Proper calibration of color space and gamma settings will further aid in integrating this geometric palette pattern ribbon fabric seamlessly into any project pipeline.

This cloth fabric geometric palette pattern ribbon texture offers a reliable high-fidelity solution for physically based rendering workflows across multiple platforms and creative applications. Whether used to enhance garment visualization digital set dressing or environmental props its finely detailed fiber composition subtle surface finish and realistic color representation combine to create a natural tactile textile appearance that performs exceptionally well in diverse digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.