Cloth Clothes Fabric Geometric Palette Pattern Tarp — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Clothes Fabric Geometric Palette Pattern Tarp — Seamless PBR Texture

IDcloth-clothes-fabric-geometric-palette-pattern-tarp
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Cloth Clothes Fabric Geometric Palette Pattern Tarp is a meticulously crafted seamless PBR texture tailored for physically based rendering workflows perfectly simulating a durable woven fabric tarp. Its base substrate consists of tightly interlaced organic fibers blended with synthetic polymer binders producing a robust weather-resistant surface that balances natural cloth softness with enhanced longevity. The geometric palette pattern is achieved by carefully embedding pigments directly into the fabric’s weave ensuring consistent vibrant color response across the entire surface. This consistency supports large-scale tiling without visible seams or distortion making it an ideal choice for architectural visualization real-time game engines and offline rendering projects that demand high-quality cloth fabric representation.

The texture’s surface finish is subtly matte capturing the tactile feel of natural fabric with slight fiber grain orientation and fine surface irregularities. These details are accurately conveyed through the PBR channels: the BaseColor (Albedo) channel highlights the muted yet rich geometric palette pattern while the Normal map replicates the weave’s depth and fiber directionality adding realistic three-dimensional relief. The Roughness map controls the fabric’s soft semi-absorptive sheen typical of tarps preventing excessive glossiness and reinforcing the natural cloth appearance. Ambient Occlusion enhances the shadowing at fiber intersections giving depth to the texture and the Height map introduces subtle displacement for enhanced parallax effects emphasizing the fabric’s intricate weave without relying on heavy geometry.

Optimized up to 8K resolution this fabric tarp texture maintains crisp detail even in close-up views ensuring superior visual fidelity across diverse projects. It is fully compatible with major platforms such as Blender Unreal Engine and Unity supporting their standard PBR pipelines and material workflows. For practical integration adjusting the UV scale can significantly influence the geometric pattern’s clarity on large surfaces — scaling down UVs helps preserve pattern sharpness on expansive models. Additionally fine-tuning the roughness map intensity allows for versatile effects from pristine newly manufactured cloth tarps to weathered sun-bleached fabrics adapting the material to varied environmental conditions and storytelling needs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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