Cloth Clothes Fabric Lace Lingerie Pattern Rust — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Clothes Fabric Lace Lingerie Pattern Rust — Seamless PBR Texture

IDcloth-clothes-fabric-lace-lingerie-pattern-rust
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture showcases a finely detailed cloth fabric that combines a delicate lace lingerie pattern with rich rust tones creating a sophisticated and organic textile surface. The base material simulates a natural fabric substrate woven from fine soft fibers arranged in a structured weave that balances tactile softness with visual depth. Variations in fiber orientation and subtle differences in porosity are carefully captured adding authenticity to the fabric’s texture and enhancing the perception of its natural weave. The rust-inspired pigments permeate the cloth infusing it with warm reddish-brown hues that evoke an aged oxidized patina without sacrificing the fabric’s inherent softness or delicate feel. Overlaid on this substrate is a semi-transparent lace motif reminiscent of intricate lingerie patterns adding complexity and elegance to the overall surface design. The finish is matte with a slight roughness closely resembling the tactile qualities of natural textile fibers rather than a synthetic gloss.

In physically based rendering workflows this fabric texture is delivered with a comprehensive set of optimized channels vital for realistic visualization. The BaseColor (Albedo) map faithfully represents the nuanced rust coloration and intricate lace pattern maintaining consistent color fidelity and seamless tiling even at large scales. The Normal map emphasizes the subtle fiber grain and the raised lace embroidery providing realistic surface relief that interacts naturally with lighting in both real-time and offline renderers. Roughness values are finely tuned to reflect the soft uneven surface typical of woven cloth preventing any unnatural shine or metallic appearance while the Metallic channel remains at zero underscoring the purely organic nature of the fabric. Ambient Occlusion enhances depth by adding natural shadowing within the weave and lace crevices and the Height (Displacement) map supports fine surface detail to enable parallax or displacement effects that further accentuate the texture’s delicate embroidery and fiber structure.

Designed for high-fidelity applications this texture supports resolutions up to 8K ensuring exceptional detail and clarity even in close-up shots. It integrates smoothly with popular 3D engines and software platforms such as Blender Unreal Engine and Unity making it a versatile asset for architectural visualization game design and cinematic projects. To achieve the best visual results it is recommended to carefully adjust the UV scale to preserve the proportions of the lace lingerie pattern preventing any distortion or unnatural repetition. Additionally fine-tuning the roughness values can help balance the fabric’s softness with its textured surface while subtle use of the displacement map can enhance realism without impacting performance. This cloth fabric lace lingerie pattern rust texture offers a meticulously crafted -compliant material that combines organic textile qualities with detailed surface finishes and consistent color fidelity making it an excellent choice for enhancing fabric surfaces in any physically based rendering pipeline.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.