Cloth Clothes Fabric Lace Lingerie Weave — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Clothes Fabric Lace Lingerie Weave — Seamless PBR Texture

IDcloth-clothes-fabric-lace-lingerie-weave-x3
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture features a finely woven cloth fabric intricately combined with delicate lace patterns evoking the refined appearance of high-quality lingerie materials. The base substrate is an organic textile fiber carefully rendered to emphasize the natural weave structure and subtle thread orientation variations inherent in hand-crafted fabrics. The surface finish presents a soft matte feel that mimics the gentle tactile sensation of premium fabric with minimal sheen. This effect is achieved through meticulously tuned roughness and ambient occlusion maps which replicate the semi-porous texture and light diffusion typical of natural cloth fibers. Colorants appear as natural dyes offering consistent muted tones that enhance realism and versatility making this texture ideal for clothing lingerie and fabric visualization applications requiring authentic detail and subtlety.

Within the PBR texture set all essential channels are optimized for physically based rendering workflows. The BaseColor (Albedo) map captures the true color response of the lace and fabric weave faithfully representing the interplay between organic fibers and dyed lace elements. The Normal map reveals intricate fiber relief and weave depth enhancing surface detail and tactile realism. Roughness is carefully calibrated to reflect the soft semi-matte finish typical of delicate lingerie fabric avoiding unwanted glossiness and maintaining a natural diffuse reflection. The Metallic map remains unused consistent with the organic nature of the substrate containing no metal components. Ambient Occlusion adds subtle shadows within the lace patterns and fabric folds contributing to enhanced depth perception. The Height (Displacement) map provides fine surface elevation details perfect for parallax effects or micro-displacement techniques in advanced rendering setups.

Rendered at an impressive 8K resolution this cloth clothes fabric lace lingerie weave texture ensures seamless tiling across large surfaces without visible repetition supporting high-fidelity visualization in Blender (Cycles and Eevee) Unreal Engine and Unity. To achieve the best results adjusting the UV scale is recommended to balance detail density and prevent pattern stretching especially in close-up views. Slightly increasing roughness values can further simulate the soft diffuse light scattering characteristic of natural fabrics improving realism in renderings. This texture is designed with consistent color space and gamma settings integrating smoothly into diverse PBR pipelines and rendering workflows enabling artists and developers to efficiently achieve authentic textile representation in their projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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