Cloth Clothes Fabric Lace Lingerie Weave — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Clothes Fabric Lace Lingerie Weave — Seamless PBR Texture

IDcloth-clothes-fabric-lace-lingerie-weave
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture expertly captures the intricate weave of a delicate cloth fabric specifically crafted to represent fine lace and luxurious lingerie materials. The base substrate is an organic textile composed of tightly woven natural fibers that create a soft breathable surface typical of high-quality lingerie fabric. These fibers exhibit subtle variations in orientation and density contributing to a detailed yet refined weave pattern. The fabric’s surface finish is predominantly matte with a slight sheen that reflects light realistically simulating the natural interplay of light on soft delicate cloth. Pigments and dyes provide a consistent and natural color response enhancing the fabric’s authentic appearance while maintaining a fresh unweathered look ideal for close-up visualization in fashion design interior scenes or character clothing in digital environments.

This cloth fabric lace lingerie weave texture includes a comprehensive set of physically based rendering maps that support modern rendering workflows. The BaseColor (Albedo) map accurately conveys the true fabric colors and intricate lace details without any baked lighting ensuring flexibility in different lighting conditions. The Normal map enhances the fine weave and subtle fiber relief adding depth and realism to the surface. The Roughness map controls the soft slightly textured finish balancing the fabric’s matte base with its gentle sheen. Metallic values are minimal or nonexistent reflecting the organic non-metallic nature of cloth. Ambient Occlusion subtly emphasizes the shadowing within the weave pattern while Height or Displacement maps offer additional depth perfect for parallax effects that accentuate the lace’s complexity when viewed at oblique angles. Available in resolutions up to 8K this texture maintains crisp detail and seamless tiling making it highly suitable for use in Blender Cycles Unreal Engine Unity and other rendering engines.

For practical application it is recommended to adjust the UV scale carefully to preserve the delicate intricacy of the lace pattern relative to your model’s size ensuring the weave remains visually consistent and detailed. Fine-tuning the roughness values can also help achieve the desired softness or subtle sheen characteristic of lingerie fabric improving realism under varied lighting setups. This texture is designed for versatility and high fidelity delivering an authentic cloth fabric appearance that integrates seamlessly into diverse visualization and real-time rendering pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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