Cloth Clothes Fabric Lace Lingerie — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Clothes Fabric Lace Lingerie — Seamless PBR Texture

IDcloth-clothes-fabric-lace-lingerie-x2
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture expertly captures the delicate and intricate details of cloth fabric inspired by fine lingerie and lace patterns. The base substrate is a finely woven organic textile where soft natural fibers intertwine with lightweight polymer blends to create a rich subtle surface structure. These fibers are bound together by fine adhesive agents that add durability while preserving the fabric’s gentle flexibility and softness. The fabric’s composition reflects a harmonious balance between natural and synthetic elements delivering a tactile quality that is both resilient and delicate. The lace elements introduce varying porosity and openwork allowing light to interact with the surface in unique ways creating soft shadows and subtle highlights that enhance realism. The overall finish is matte with a slight softness reflecting the natural absorbency of dyed fabrics treated with gentle colorants and pigments that ensure consistent hue and saturation throughout the texture even at large scales and without visible seams or color shifts.

In the PBR workflow the BaseColor map faithfully reproduces the natural dyes and subtle tonal variations of the fabric emphasizing the soft interplay of color through the lace and woven threads. The Normal map highlights the fabric’s fine grain and the relief of the woven threads and lace details enhancing the tactile depth and texture. The Roughness map balances the matte surface with subtle variations that simulate the natural fuzziness of the fibers and the delicate lace edges. The Metallic map remains near zero appropriate for the organic non-metallic composition of the fabric. Ambient Occlusion deepens the visual perception of folds and lace perforations adding realistic shadowing that enriches the texture’s dimensionality. Meanwhile the Height or Displacement map captures the subtle elevation differences between the lace overlays and the underlying cloth making this texture especially effective in rendering engines like Blender Unreal Engine and Unity that support displacement and parallax mapping. Offered in resolutions up to 8K this texture ensures exceptional detail for high-quality visualization architectural rendering and game development projects.

For optimal use it is recommended to carefully adjust the UV scale to preserve the intricate lace patterns and fine fabric details especially on curved surfaces or close-up camera angles avoiding distortion. Additionally fine-tuning the roughness values can help replicate a range of fabric finishes—from the soft sheen typical of lingerie to a more muted matte cloth appearance—allowing versatile application across different lighting environments and visual styles. This texture is fully prepared to integrate seamlessly into your project’s color space and gamma settings ensuring consistent natural rendering results that highlight the subtle beauty and complex composition of cloth clothes fabric lace and lingerie materials within physically based rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.