Cloth Clothes Fabric Lace Lingerie — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Clothes Fabric Lace Lingerie — Seamless PBR Texture

IDcloth-clothes-fabric-lace-lingerie-x4
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture authentically represents the delicate intricacies of cloth fabric crafted to emulate fine lace lingerie. The base substrate is composed of tightly woven organic fibers forming a lightweight semi-transparent textile characteristic of premium lingerie materials. These interlaced threads create a subtle natural pattern with inherent porosity allowing light to diffuse gently across the surface. The fabric’s color is achieved through evenly applied pigments and dyes ensuring consistent color response that remains accurate and true under diverse lighting conditions. The surface finish is matte with a soft sheen reflecting the fabric’s tactile softness and delicate nature without any artificial gloss or synthetic appearance.

Within a physically based rendering workflow this fabric lace texture includes comprehensive maps to capture its complex material qualities. The BaseColor (Albedo) map delivers the precise coloration and nuanced tonal shifts of both the lace and underlying fabric fibers. The Normal map accentuates fine surface details such as the intricate weave and lace edges adding realistic depth and tactile definition. Roughness values are carefully calibrated to reproduce the fabric’s slightly textured but soft finish avoiding the overly shiny look typical of synthetic materials. The Metallic channel is kept minimal or null reflecting the organic non-metallic nature of the cloth. Ambient Occlusion maps enhance shadowing within the fiber intersections increasing visual depth and realism. Height or Displacement maps simulate the raised weave and lace patterns providing dimensionality especially useful for close-up renders or high-detail scenes.

Rendered at resolutions up to 8K this seamless texture is optimized for tiling across large surfaces without visible repetition making it ideal for applications in architectural visualization real-time engines such as Unreal Engine and Unity and offline renderers like Blender’s Cycles. When integrating this fabric lace lingerie texture adjusting the UV scale is recommended to preserve the intricate lace details; improper scaling can reduce realism by distorting the fine pattern. Additionally fine-tuning the roughness parameter helps balance softness with subtle surface variation enhancing the material’s response under varied lighting scenarios and improving overall look development.

Consistently prepared with appropriate color space and gamma settings this texture ensures smooth integration into common PBR workflows across visualization game engines and rendering platforms. Its high-resolution detail and physically accurate representation of cloth clothes fabric lace and lingerie make it a versatile and reliable resource for creating realistic digital materials whether for close-up lingerie shots or large-scale fabric draping effects in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.