This seamless PBR texture masterfully captures the intricate composition and delicate detail of cloth fabric designed to mimic lace lingerie. The base substrate is formed from tightly woven fine organic fibers creating a lightweight breathable textile with subtle porosity that effectively replicates the natural translucency of soft fibers. Within the weave adhesive-like binders maintain structural cohesion while the grain orientation of the threads introduces realistic anisotropic effects that contribute to the fabric’s lifelike surface characteristics. The lace pattern itself is brought to life through a harmonious interplay of carefully applied pigments and dyes which yield an elegant and consistent color response across the entire material. The surface finish balances a gentle sheen typical of fine lingerie fabrics avoiding unwanted metallic reflections and instead emphasizing softness and depth through nuanced roughness and height variation.*
In terms of physically based rendering workflows this texture set includes all essential maps to ensure realistic visualization in various projects. The BaseColor (Albedo) map faithfully represents the true color and subtle translucency of the fabric while the Normal map captures the delicate raised details of the lace pattern and thread structure. Roughness maps define the soft low-specularity surface finish enhancing the fabric’s tactile softness without introducing glossiness. Ambient Occlusion maps add depth and shadowing to folds and crevices enriching the perception of dimensionality. The Height or Displacement map highlights the intricate weave and lace relief providing dimensionality without the need for heavy geometry. The Metallic channel remains unused accurately reflecting the organic non-metallic nature of this fabric cloth. This texture is fully seamless and color-consistent making it ideal for large-scale tiling in architectural visualization real-time engines and offline rendering workflows.*
Rendered at an impressive 8K resolution this cloth lace lingerie texture delivers exceptional sharpness and detail perfectly suited for close-up views and high-fidelity renderings. It is optimized for seamless integration with leading platforms such as Blender Unreal Engine and Unity ensuring a smooth plug-and-play experience across diverse creative workflows. For best results it is recommended to carefully adjust the UV scale to preserve the delicate lace pattern’s realism avoiding overly large repetitions that can distort the natural appearance of the fabric. Additionally fine-tuning the roughness parameter allows users to achieve an ideal balance between softness and subtle fabric sheen enhancing the authentic tactile feel of the lingerie material. Verifying color space and gamma settings to match your project’s rendering pipeline will further ensure optimal visual accuracy and consistency.*
This thoughtfully curated fabric material offers a natural consistent representation of cloth clothes fabric lace and lingerie textures making it an invaluable asset for visualization game development and architectural projects. Its physically accurate channels and seamless design facilitate effortless integration into materials pipelines supporting a wide range of rendering workflows. Whether for realistic archviz scenes or detailed close-ups in interactive environments this texture provides a high-quality foundation that captures the delicate fine qualities of lingerie-inspired cloth with precision and elegance.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png — Base Color (sRGB)
*_normal.png — Normal map (Non-Color)
*_roughness.png — Roughness (Non-Color)
*_metallic.png — Metallic (Non-Color)
*_ao.png — Ambient Occlusion (Non-Color)
*_height.png — Height / Displacement (Non-Color)
*_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo → Base Color
roughness → Roughness
metallic → Metallic (for wood this often stays near 0)
normal → Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo, Input B = ao, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height → Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height → Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
