Cloth Clothes Fabric Leather Padded — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Clothes Fabric Leather Padded — Seamless PBR Texture

IDcloth-clothes-fabric-leather-padded-x2
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture presents a richly detailed material that expertly combines cloth fabric and leather with padded layers to create a complex and versatile surface. The base substrate consists of organic fibers typical of woven fabric interlaced with fine textile threads that provide softness and subtle porosity while supple leather layers overlay and protect the surface delivering durability and a natural contrast. Beneath the leather delicate padding adds volume and depth resulting in a characteristic quilted appearance. The surface finish transitions smoothly from a matte fabric texture to a semi-gloss sheen on the leather reflecting its natural roughness and smoothness. Carefully applied natural colorants including organic dyes and pigments produce warm consistent hues and subtle tonal variations across the entire texture enhancing the feeling of realism and tactile richness. The grain orientation of the textile fibers is finely detailed and the leather shows subtle weathering and creasing capturing the authentic look of aged well-used materials without visible seams making it ideal for large-scale tiling.

In PBR workflows this texture excels by accurately representing the material’s complexity across all channels. The BaseColor (Albedo) map preserves the intricate pattern and natural color nuances of both fabric and leather ensuring organic soft shadowing and warm tones. The Normal map emphasizes the raised stitching and quilted padding details enhancing tactile depth and surface realism. Roughness values are carefully modulated to differentiate the matte softness of the cloth from the slightly glossier leather patches enabling natural light scattering and reflection. The Metallic channel remains close to zero reflecting the non-metallic nature of these materials and ensuring physically correct shading. Ambient Occlusion is expertly baked to accentuate creases folds and recessed areas beneath the padding while the Height map provides gentle displacement for enhanced parallax effects especially useful in close-up renders that require subtle surface relief.

Optimized for up to 8K resolution this texture is fully compatible with popular platforms such as Blender Unreal Engine and Unity making it suitable for a wide range of applications from architectural visualization to game asset creation and real-time rendering. For best results it is recommended to carefully adjust the UV scale to preserve the natural proportions of the fabric weave and leather grain avoiding distortion of the quilted pattern. Additionally fine-tuning the roughness settings helps balance the softness of the cloth with the leather’s subtle sheen ensuring the material responds realistically under varied lighting conditions. This attention to detail and high-resolution fidelity guarantees exceptional realism and tactile quality in any 3D project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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