Cloth Clothes Fabric Lingerie — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Clothes Fabric Lingerie — Seamless PBR Texture

IDcloth-clothes-fabric-lingerie
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Cloth Clothes Fabric Lingerie seamless PBR texture is expertly crafted to fulfill the rigorous demands of physically based rendering workflows delivering a highly realistic and versatile material tailored for digital projects involving cloth clothes fabric and lingerie. The base substrate consists of an organic textile weave where fine fibers are meticulously interlaced to create a soft yet durable surface that embodies the qualities of high-quality lingerie materials. This fabric features a balanced composition of synthetic polymer fibers blended seamlessly with natural threads resulting in a structure that combines elasticity and breathability—key characteristics that contribute to both comfort and longevity in real-world lingerie fabrics. The surface finish presents a smooth texture with a subtle matte sheen enhanced through controlled porosity and minimal surface wear to maintain a pristine natural look. Colorants are applied using delicate pigment dyes ensuring consistent natural hues that translate accurately in digital renders without oversaturation or detail loss preserving the fabric’s authentic appearance.

In the context of PBR channels this fabric texture excels by incorporating a detailed BaseColor/Albedo map that captures the subtle tonal variations and intricate weave pattern crucial for accurate color representation. The Normal map amplifies the fiber orientation and fine surface irregularities contributing depth and tactile realism to the lingerie cloth’s surface. The Roughness map is carefully calibrated to reflect the fabric’s matte finish balancing light diffusion to simulate the soft reflectivity typical of premium lingerie textiles. Metallic values are purposefully set to zero reflecting the inherently non-metallic nature of textile fibers while the Ambient Occlusion map adds nuanced shadowing within the weave emphasizing the fabric’s complex texture. Additionally the Height/Displacement map subtly accentuates fiber relief enhancing parallax effects and delivering convincing surface detail when used in advanced rendering engines such as Blender Unreal Engine or Unity.

Designed for large-scale tiling at up to 8K resolution this seamless texture guarantees consistent quality across extensive surfaces without visible repetition making it ideal for architectural visualization real-time rendering and offline digital projects involving cloth clothes fabric and lingerie. For optimal results users are encouraged to carefully adjust the UV scale to achieve an appropriate fabric grain size relative to the garment model. Additionally fine-tuning the Roughness map can simulate varying fabric finishes ranging from a slightly glossy satin-like lingerie appearance to a more matte cotton blend providing flexibility to match different design aesthetics. This texture offers a reliable and realistic material solution that meets the high standards required by digital artists and developers working within diverse physically based rendering pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.