Cloth Fabric Feature Geometric Pattern Wall — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Fabric Feature Geometric Pattern Wall — Seamless PBR Texture

IDcloth-fabric-feature-geometric-pattern-wall
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Cloth Fabric Feature Geometric Pattern Wall texture presents a finely woven organic fabric base expertly crafted to highlight its distinctive geometric pattern through tightly interlaced textile fibers. The composition consists of natural yarns intricately bound by subtle organic adhesives creating a surface with minimal porosity and a soft tactile matte finish. Durable natural dyes are applied to the fabric producing consistent and warm earthy tones that enhance the overall visual depth and authenticity. The fabric’s weave exhibits fine fiber orientation and slight variations that contribute to a realistic gently textured surface without gloss accurately captured for physically based rendering workflows.

Within the PBR workflow this seamless texture excels by delivering a rich and uniform BaseColor (Albedo) map that clearly defines the geometric pattern’s sharp edges alongside subtle color shifts inherent to the fabric’s structure. The Normal map emphasizes the raised weave and fiber direction adding convincing three-dimensional detail that responds naturally to light. Roughness maps illustrate the fabric’s soft matte quality ensuring realistic light diffusion with moderate roughness values while the Metallic channel remains near zero to preserve the fabric’s organic non-metallic appearance. Ambient Occlusion enhances the shadowed crevices within the weave deepening the perception of texture and the Height or Displacement map captures fine surface undulations enabling enhanced parallax effects in both real-time and offline rendering environments.

Offered in resolutions up to 8K this seamless cloth fabric texture guarantees exceptional clarity and detail when applied to expansive wall surfaces in architectural visualizations game development using Unreal Engine and Unity or detailed scenes rendered in Blender. Its flawless tiling and consistent color response make it ideal for large-scale applications without visible seams or distortion. For optimal results adjusting the UV scale to match the physical fabric dimensions and fine-tuning roughness values based on lighting conditions can significantly improve realism—lower roughness for brighter sharper reflections and higher for softer more diffuse surfaces. Ensuring correct color space and gamma settings across rendering pipelines will maintain the texture’s natural appearance and fidelity.

Designed for seamless integration into physically based rendering workflows this geometric patterned cloth fabric texture is a versatile solution suitable for a wide range of creative projects from interior wall coverings to immersive game environments and high-fidelity offline renders. Its meticulous composition and attention to material detail provide a reliable natural fabric surface that enhances the realism and depth of any digital environment while maintaining professional quality standards.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.