Seamless Cream Fabric 46 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Cream Fabric 46 by Share Textures – PBR 3D Texture (8K ready)

IDcream-fabric-46-by-share-textures-pbr-seamless-8k
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Seamless Cream Fabric 46 texture presents a finely woven organic textile material characterized by a soft cream color that lends warmth and subtle elegance to any 3D surface. The base substrate consists of tightly interlaced natural fibers creating a smooth and consistent weave pattern that highlights the quality of the fabric’s construction. Embedded pigments within the fibers produce the warm cream hue while slight variations in fiber thickness and orientation introduce natural depth and tactile interest. The surface finish is matte showcasing gentle porosity and delicate surface irregularities that contribute to authentic light scattering and shading effects. These nuanced material properties give the fabric a lifelike appearance making it ideal for realistic rendering across a variety of modern 3D engines and workflows.

In terms of physically based rendering (PBR) this texture excels by accurately representing the fabric’s material characteristics across multiple channels. The Base Color (Albedo) map captures the uniform cream pigmentation without baked lighting ensuring true color fidelity under diverse illumination conditions. The Normal map encodes the subtle fiber grain and weave relief enhancing the perception of surface depth and detail in renderers such as Blender’s Principled BSDF Unreal Engine’s material system and Unity’s URP and HDRP pipelines. Roughness maps define the fabric’s soft matte finish by controlling diffuse reflections and eliminating unwanted glossiness while Ambient Occlusion maps simulate realistic shadowing within the tight fiber intersections adding dimensionality. Additionally the Height or Displacement maps boost visual realism by enabling parallax effects and surface deformation allowing closer camera views to reveal intricate fabric textures and tactile qualities.

Optimized for 8K resolution this texture supports high-detail use cases including close-up renders and large-scale surface applications without visible repetition or loss of detail. It integrates seamlessly with popular 3D engines—Blender Unreal Engine and Unity—offering compatibility and flexibility for diverse projects. When applying this texture it is advisable to maintain consistent UV scale to preserve texel density and avoid distortion. For enhanced depth perception combining the normal map with height or parallax data can significantly improve the three-dimensional feel of the fabric surface. Import color textures using sRGB color space and data maps as Non-Color to guarantee accurate and physically correct rendering outcomes across all platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.