Crepe Georgette — Teal Fine Crepe Fine Crepe Flowy — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Crepe Georgette — Teal Fine Crepe Fine Crepe Flowy — PBR seamless 3D texture

IDcrepe-georgette-fluffy-teal-fine-crepe-flowy-soft
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Crepe Georgette 3D texture is a finely crafted physically based rendering (PBR) material designed to replicate the delicate semi-sheer qualities of teal-colored crepe georgette fabric. The base substrate mimics a lightweight organic textile composed of tightly woven polymer fibers which provide a soft flowy drape with subtle gauzy and fluffy surface characteristics. The fabric’s inherent porosity and gauze-like structure are captured through intricate fiber orientation and a slightly uneven surface finish that simulates the characteristic crinkled texture of fine crepe. The teal coloration is achieved through carefully balanced pigments reflected in the Albedo (BaseColor) map ensuring realistic consistent hues across different lighting conditions.

The texture set includes comprehensive PBR channels—Albedo Normal Roughness Metallic Ambient Occlusion (AO) and Height maps—all provided in 4K resolution with an optional 8K upgrade for high-end production needs. The Normal map details the subtle fabric grain and surface undulations emphasizing the soft folds and crepe wrinkles without overpowering realism. The Roughness channel captures the fabric’s matte finish and slightly fuzzy appearance while the Metallic map is optimized for non-metallic textile behavior maintaining zero reflectivity as expected of organic materials. Ambient Occlusion enhances the depth of folds and crevices and the Height map offers fine displacement for realistic parallax effects ideal for close-up renders. The inclusion of PNG and EXR formats ensures compatibility and flexibility in diverse modern pipelines and workflows.

Optimized specifically for seamless tileability this crepe georgette texture is compatible with leading 3D software such as Blender Unreal Engine and Unity delivering balanced detail and performance across digital content creation tools and game engines alike. Its physically based calibration supports consistent shading for both real-time and offline renderers eliminating the need for manual tweaking while maintaining the delicate softness and flowy movement characteristic of this fabric type. For best results it is recommended to adjust UV scaling to maintain the fine crepe detail at varying resolutions and to fine-tune roughness values in your material editor to enhance the fluffy gauzy effect under different lighting scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.