Curly Teddy Natural — Blanket Fleece Plush Fleece Plush Softbox — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Curly Teddy Natural — Blanket Fleece Plush Fleece Plush Softbox — PBR seamless 3D texture

IDcurly-teddy-natural-beige-fluffy-blanket-fleece-plush-softbox
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Curly Teddy Natural texture is a meticulously crafted seamless 3D fabric material designed to replicate the soft fluffy characteristics of natural curly teddy fleece. This plush textile base features a finely detailed napped surface with a woolly shaggy pile that mimics the tactile qualities of a cozy beige blanket or softbox fleece. The organic substrate consists of densely interwoven polymer fibers arranged in an irregular curly orientation that enhances the fuzzy plush visual appeal. Its surface finish is matte and slightly fuzzy with subtle variations in fiber height and directionality that contribute to a realistic sense of depth and softness. The colorants are carefully balanced pigments embedded within the fibers producing a warm beige tone with natural uneven shading that enhances the textile’s woolly appearance without artificial gloss or metallic reflections.

Within the physically based rendering (PBR) workflow this 3D texture excels by providing comprehensive maps including albedo (BaseColor) normal roughness metallic ambient occlusion (AO) and height. The albedo channel captures the natural beige hues and subtle pigment variations of the fleece while the normal map encodes the intricate curls and fiber orientation creating convincing micro-surface detail. The roughness map accurately simulates the soft diffuse reflection typical of plush fabric ensuring no unwanted shine or glossiness. The metallic map remains near zero reflecting the non-metallic nature of organic textile fibers. Ambient occlusion enhances the shadows between fibers adding depth and realism while the height map supports displacement or parallax effects to emphasize the fluffy napped texture’s dimensionality in high-end renders. This balanced composition of maps ensures reliable consistent shading across both real-time engines like Unreal Engine and Unity and offline renderers within DCCs such as Blender.

Offered in a high-quality 4K resolution with an optional 8K upgrade for ultra-detailed applications this tileable PBR texture is optimized for modern pipelines requiring both performance and visual fidelity. The seamless design allows for easy repetition across large surfaces without visible tiling artifacts making it ideal for realistic fabric visualization in games films and architectural renders. For best results it is recommended to adjust UV scaling to maintain natural fiber density and to fine-tune roughness values slightly higher if the surface appears too smooth under specific lighting conditions. The height map can be leveraged for subtle parallax displacement enhancing realism without compromising real-time performance. This texture’s compatibility with metal/roughness workflows and calibrated shading ensures consistent output whether used in Blender Unreal Engine or Unity delivering dependable and visually appealing results without the need for manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.