Seamless Dark Blue Jean by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Dark Blue Jean by Share Textures – PBR 3D Texture (8K ready)

IDdark-blue-jean-by-share-textures-pbr-seamless-8k
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Dark Blue Jean by Share Textures is a meticulously crafted PBR 3D texture designed to authentically replicate the rich woven structure of classic denim fabric. At its core this texture is based on a tightly interlaced cotton fiber substrate representing the organic base material typical of genuine jeans. The fibers are arranged in a carefully controlled weave direction that introduces subtle variations in pattern and orientation enhancing the natural grain and porosity of the textile. The surface finish captures the characteristic matte and softly brushed appearance of dark blue denim achieved through nuanced roughness values and detailed micro-surface features. Rich indigo dyes and pigment layers are visually conveyed to emulate the deep blue color and natural fading effects that occur through wear and washing providing a lifelike fabric appearance that responds accurately to light and shadows in any 3D environment.

Within the PBR channel setup the Base Color (Albedo) map exhibits the saturated dark blue tones with fine color variations to simulate fiber dye absorption and subtle fabric inconsistencies. The Normal map intricately defines the woven pattern and fiber relief lending tactile depth and enhancing the perception of fabric texture. Roughness maps are calibrated to reflect the soft brushed finish typical of denim avoiding any glossy or metallic reflections while the Metallic channel remains neutral reflecting the organic nature of the material. Ambient Occlusion maps emphasize shadowing in the fiber intersections and weave folds adding realistic depth and density to the fabric surface. Height and Displacement maps provide additional dimensionality by simulating minor surface irregularities and volume changes making the texture ideal for parallax shading and close-up renders. With resolutions reaching up to 8K this texture ensures crisp detailed visuals that maintain fidelity across expansive surfaces without visible tiling or pixelation.

Optimized for seamless integration this texture pack is fully compatible with major 3D engines and software including Blender Unreal Engine and Unity. It is designed to work effortlessly with Principled BSDF shaders in Blender Unreal’s Base Color Roughness Normal and Ambient Occlusion slots as well as Unity’s Lit shader in both URP and HDRP pipelines. The texture tiles cleanly and behaves predictably under physically based rendering workflows delivering consistent material appearance across diverse lighting conditions and rendering engines. For best results users are encouraged to maintain consistent texel density when adjusting UV scales and to experiment with layered or triplanar mapping techniques to minimize repetitive patterns on large geometry. Combining the normal map with height or parallax effects can significantly enhance surface complexity and realism making the fabric feel tangible and authentic in any digital scene.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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