Default Cloth Clothes Fabric Feature Geometric Lace — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Default Cloth Clothes Fabric Feature Geometric Lace — Seamless PBR Texture

IDdefault-cloth-clothes-fabric-feature-geometric-lace
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Default Cloth Clothes Fabric Feature Geometric Lace texture is a carefully designed seamless PBR material crafted to represent an organic textile base composed of finely interwoven fibers. These fibers form a delicate lace pattern defined by geometric precision showcasing an intricate and balanced weave that incorporates natural threads combined with subtle synthetic binders. This synthesis delivers a lightweight fabric with semi-translucent qualities and moderate porosity capturing the essence of authentic lace. The colorants are derived from soft muted dyes that emphasize natural off-white and cream tones producing consistent and realistic color fidelity across the BaseColor/Albedo channel. The surface finish is matte with a slight tactile roughness characteristic of lace fabric which is accurately reflected in the Roughness map. Meanwhile the Normal and Height maps emphasize the raised geometric features and fine thread details enhancing light interaction and depth perception for a lifelike appearance.

The texture set includes comprehensive PBR channels: BaseColor Normal Roughness Metallic Ambient Occlusion and Height/Displacement maps ensuring seamless integration into physically based rendering workflows across multiple platforms such as Blender Unreal Engine and Unity. The Metallic channel remains neutral to highlight the non-metallic nature of the lace fabric while the Ambient Occlusion map subtly accentuates the crevices within the geometric pattern adding visual depth and realism. The finely tuned Height map replicates the delicate layering and subtle shadows cast by the lace’s raised motifs preserving intricate detail even at high resolutions up to 8K. This ensures exceptional clarity when tiled over large surfaces making it ideal for clothing decorative textiles and other fabric features in both real-time and offline rendering scenarios.

To optimize the application of this geometric lace fabric texture it is recommended to carefully adjust the UV scale to maintain the pattern’s integrity preventing distortion or unnatural repetition. Additionally tuning the Roughness parameter allows simulation of different fabric finishes—from freshly laundered and pristine lace to slightly weathered or worn surfaces—enhancing realism to suit specific project requirements. Verifying color space and gamma settings is essential to preserve the subtle dye hues and natural fabric tones consistently across various rendering environments. Meticulously crafted for versatility and quality this default cloth fabric texture offers a reliable and natural material solution for realistic clothes and textile features within diverse digital workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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