Default Cloth Clothes Fabric Feature Geometric Leather — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Default Cloth Clothes Fabric Feature Geometric Leather — Seamless PBR Texture

IDdefault-cloth-clothes-fabric-feature-geometric-leather
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Default Cloth Clothes Fabric Feature Geometric Leather texture is expertly crafted to embody a sophisticated blend of materials characteristic of premium padded leather fabrics commonly found in high-end upholstery and fashion textiles. The base substrate mimics a durable organic leather distinguished by a tightly grained surface that features subtle natural pores and a fine geometric quilted pattern. This pattern adds dimensionality and tactile interest reflecting the intricate craftsmanship behind quilted leather goods. The construction suggests a layered composition where supple leather is combined with soft padding beneath secured by precise stitching or adhesive binders that preserve the structured geometric pattern’s integrity without sacrificing flexibility or comfort. The surface finish is a refined semi-matte punctuated by slight sheen variations caused by natural oils and waxes inherent in leather further enriched by deep warm pigments that simulate authentic dyed leather used in rugs or garments.

In physically based rendering (PBR) workflows this seamless texture set is optimized for high-fidelity visualization at resolutions up to 8K ensuring exceptional detail and realism across diverse applications. The BaseColor (Albedo) channel accurately reproduces the rich organic hues and contrasting geometric pattern while the Normal map captures the fine grain orientation and the padded relief of the leather surface enhancing depth and realistic light interaction. The Roughness map skillfully balances smooth polished areas with more matte worn patches to convey natural wear and surface finish variations. The Metallic channel remains minimal emphasizing the predominantly organic non-metallic nature of leather. Ambient Occlusion and Height/Displacement maps work together to accentuate subtle shadowing and surface undulations reinforcing the fabric’s three-dimensional feel and tactile quality. All maps are carefully calibrated with consistent color space and gamma settings to integrate seamlessly into projects using Blender Unreal Engine or Unity.

Designed for versatility this default cloth fabric texture excels at large-scale tiling without visible seams making it ideal for covering expansive surfaces such as rugs or upholstered furniture in architectural visualization and game environments. To maximize realism adjusting the UV scale to match the object's dimensions is recommended alongside fine-tuning roughness values higher in areas expected to show more wear or softness which enhances the tactile impression. Additionally leveraging height or parallax mapping can emphasize the quilted geometric pattern adding extra depth and immersion in close-up renders. This makes the texture an excellent choice for projects requiring both aesthetic refinement and technical precision in cloth clothes fabric and leather surface visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.