Seamless Denim Fabric 02 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Denim Fabric 02 by Texture Haven – PBR 3D Texture (8K ready)

IDdenim-fabric-02-by-texture-haven-pbr-seamless-8k
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Denim Fabric 02 by Texture Haven is a premium PBR 3D texture expertly crafted to replicate the authentic appearance and tactile qualities of denim fabric. This material simulates a woven textile primarily composed of organic cotton fibers tightly interlaced using a characteristic twill weave which creates the distinctive diagonal ribbing typical of denim found in jeans and other apparel. The fabric’s base substrate is natural and organic featuring cotton fibers bound by durable polymeric binders that provide denim with its notable strength and slight elasticity. The surface finish captures subtle wear and fade patterns common in well-used denim including delicate abrasions and softly frayed yarn edges enhancing the fabric’s realistic depth and character. The deep blue color tones—derived from indigo dyes traditionally used in denim production—are faithfully represented in the Base Color (Albedo) channel ensuring rich saturated hues that maintain consistency under varied lighting conditions.

This seamless texture pack includes a comprehensive set of maps tailored for modern physically based rendering workflows and is fully compatible with Blender Unreal Engine and Unity. The Base Color map reflects the dyed surface of the fabric while the Normal map emphasizes the fine weave and fiber orientation adding realistic micro-geometry detail. Roughness maps control subtle surface variations and the matte finish typical of denim whereas Ambient Occlusion maps enhance shading depth in creases and folds. Height and Displacement maps simulate the slight elevation changes caused by the twill weave and wear patterns enabling convincing parallax effects and detailed surface relief when viewed up close. Designed for seamless tiling the texture maintains consistent shading and texel density across large surfaces making it ideal for garment modeling or environment applications. Available at up to 8K resolution this pack supports high-fidelity projects requiring detailed and realistic denim materials.

For optimal results import the Base Color map using sRGB color space to preserve accurate and vibrant hues while loading the Normal Roughness Ambient Occlusion and Height maps as Non-Color data to ensure proper shading responses. To minimize visible repetition on large models consider employing triplanar or layered UV mapping techniques that help seamlessly blend the fabric’s weave patterns. Additionally combining the Normal map with Height or Parallax maps can significantly enhance the perception of depth without adding excessive geometry complexity. Adjusting the Roughness map values allows fine-tuning of the fabric’s surface finish enabling the creation of effects ranging from soft worn denim to subtly glossy newer appearances. This texture pack offers a versatile and realistic solution for artists and developers seeking high-quality denim fabric materials for their 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.