Denim Fabric — Textile Weave Fabric Light Blue Denim — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Denim Fabric — Textile Weave Fabric Light Blue Denim — PBR seamless 3D texture

IDdenim-fabric-03-jeans-light-blue-denim-twill-matte
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality denim fabric 03 texture captures the authentic composition and structure of light blue denim textile a woven fabric made primarily from durable cotton fibers arranged in a classic twill weave. The tightly interlaced warp and weft yarns create characteristic diagonal ribbing lending the material strength and flexibility. The matte surface finish reflects the soft slightly faded appearance typical of well-worn jeans with subtle variations in color and fiber density that add realism. The fabric’s organic cotton base is enhanced by natural dye pigments that impart the iconic blue hue while the physical weathering and porosity are evident in the texture’s fine fiber detail and gentle surface irregularities.

All these material properties are meticulously represented across the included physically based rendering (PBR) maps ensuring consistent and realistic shading in both real-time and offline renderers. The Albedo (BaseColor) map conveys the light blue denim’s color gradients and pigment distribution while the Normal map simulates the intricate weave pattern and fiber relief adding depth and tactile authenticity. The Roughness channel reflects the textile’s matte finish balancing diffuse light reflection without unwanted glossiness. The Metallic map is minimal as denim fabric is non-metallic ensuring accurate light behavior. Ambient Occlusion highlights subtle shadows within the weave enhancing depth perception. Finally the Height map provides detailed displacement data that can be used for parallax effects emphasizing the fabric’s tactile surface and enhancing realism at close range.

Designed for seamless tiling and optimized for modern 3D production pipelines this 4K texture set includes an optional 8K resolution variant for high-end visualization projects. It is fully compatible with Blender Unreal Engine and Unity supporting the metal/roughness workflow and calibrated to deliver reliable results without manual tweaking. The balanced detail and performance make it ideal for use in digital content creation game engines and architectural visualization where authentic denim fabric rendering is required. For best results it is recommended to adjust the UV scale to match real-world fabric dimensions and fine-tune the roughness map slightly to achieve the desired wear level or surface softness in different lighting environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.