Twill Matte Durable — Denim Fabric Denim Twill Matte — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Twill Matte Durable — Denim Fabric Denim Twill Matte — PBR seamless 3D texture

IDdenim-fabric-04-jeans-light-blue-denim-twill-matte
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Twill Matte Durable Denim Fabric 04 is a physically based seamless 3D texture designed to accurately replicate the complex weave and surface characteristics of premium denim textile. The base substrate simulates tightly woven cotton fibers typical of denim oriented in a classic twill pattern that creates a diagonal ribbing on the fabric surface. The material’s matte finish reflects the natural non-reflective quality of untreated denim emphasizing its durable and rugged nature. Pigments mimic the iconic blue indigo dye providing a rich deep color that enhances the fabric’s authentic appearance. The surface texture reveals subtle variations in porosity and fiber density simulating wear and natural shading inherent to denim jeans without requiring manual adjustments for realism.

Each PBR channel contributes to the realistic portrayal of this denim twill fabric: the Albedo map captures the base color distribution and detailed blue dye gradients; the Normal map replicates the intricate weave pattern and fiber height variations; Roughness controls the matte finish ensuring light interacts softly and diffusely with the fabric surface; Metallic remains minimal to non-existent reflecting the organic non-metallic nature of textile fibers; Ambient Occlusion enhances shadow depth within the weave intersections; and Height maps provide subtle depth cues suitable for parallax effects or displacement in modern renderers. These carefully calibrated maps combine to support consistent shading and lighting whether viewed in real-time engines like Unreal Engine and Unity or offline renderers such as Blender’s Cycles ensuring balanced detail and performance across multiple digital content creation pipelines.

Provided at a high-resolution 4K standard with an optional 8K upgrade this tileable texture is optimized for modern workflows requiring scalable detail without compromising rendering efficiency. It supports PNG and EXR formats to fit various pipeline preferences and maintains reliability in complex lighting scenarios especially when using the metal/roughness workflow. For practical application setting the UV tile scale to match typical denim fabric repeats enhances realism while fine-tuning roughness values can simulate different wear levels or fabric treatments. This free-download-ready material delivers dependable results for projects involving jeans textile design or detailed fabric visualization making it a versatile asset for artists and developers working with physically based rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.