Denim Fabric — Matte Durable Textile Twill Matte Durable — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Denim Fabric — Matte Durable Textile Twill Matte Durable — PBR seamless 3D texture

IDdenim-fabric-05-jeans-dark-grey-denim-twill-matte
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Denim Fabric 05 texture represents a meticulously crafted physically based seamless 3D fabric material designed to emulate the characteristics of durable matte denim textile commonly used for jeans. The base substrate mimics organic cotton fibers woven in a classic twill pattern where the diagonal weave orientation creates subtle surface depth and directional grain. The fabric’s surface finish is matte avoiding glossiness to reflect the rugged nature of denim with colorants combining grey and dark indigo pigments to replicate authentic denim dyeing and fading processes. This results in a balanced realistic textile appearance with moderate porosity and slight surface irregularities typical of woven fabrics exposed to wear and weathering.

Each PBR channel is expertly calibrated to represent the denim fabric’s physical properties: the Albedo (BaseColor) map captures nuanced pigmentation and weave patterns while the Normal map encodes the fine-grain weave and fiber elevations to enhance tactile realism. The Roughness channel emphasizes the matte finish controlling light scattering to avoid unwanted shine. The Metallic channel remains near zero to reflect the organic fiber composition whereas Ambient Occlusion subtly enhances shadowing in the weave intersections adding depth. Height (displacement) maps provide realistic surface relief for advanced rendering pipelines enhancing parallax effects and edge definition. These maps are provided in high-resolution 4K with an optional 8K version optimized to maintain performance and detail balance across modern DCCs and game engines.

Ready for integration in Blender Unreal Engine and Unity this tileable denim fabric texture supports the metal/rough workflow and includes PNG and EXR formats for versatile pipeline compatibility. Calibrations ensure consistent shading in both real-time and offline renderers without manual tweaking making it ideal for dark grey and twill fabric applications requiring reliable photorealistic results. For best results adjusting UV scale to match garment dimensions and fine-tuning roughness can enhance realism especially when simulating worn or new denim surfaces. This fabric texture is well-suited for projects demanding a durable matte textile appearance with seamless physically based detail optimized for modern rendering workflows and high-end visual fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.